Making Cards Quick or Free in Midnight Suns

Making Cards Quick or Free in Midnight Suns

Posted by on Jun 3, 2023 in Commentary, featured, Guides |

Preparations:

  • Credits and essences. Resources are going to be needed to do this. 2000 credits and 4000 of each essence should be enough.
  • Updated and modded cards. Updating and / or modding before re-rolling messes up the count sometimes, so update and mod beforehand.
  • Cards that draw cards and cards that deal AoE damage cannot re-roll Quick or Free.

Guide:

  • Re-roll until you get Quick or Free. Count the number of re-rolls while doing so.
  • To reduce the number of re-rolls, craft cards until you’re two re-rolls away from your target re-roll number.
    • Let’s say it took 6 re-rolls to get Quick or Free. Craft 4 cards, then re-roll.
    • You should only need 2 re-rolls to get Quick or Free.
  • If you’re not getting Quick or Free, or it’s taking 25 re-rolls for them to show up, you can change your re-roll results by opening a Gamma Coil.
  • Another way to change results is to talk to Charlie, but only if you are rewarded with Arcane Knowledge.
  • Happy re-rolling!
Read More

Mass Effect Andromeda: A Ryder Ring Build

Mass Effect Andromeda: A Ryder Ring Build

Posted by on Jul 31, 2017 in featured, Guides, PS4 |

This build for Mass Effect Andromeda focuses on creating an infinite offensive loop around your powers and weapons. By combining skills and mods, it’s possible to make Ryder self-sufficient, removing the need to resupply on ammo and health. I’m calling it a Ryder Ring. And yes, this build works on Insanity difficulty.

Powers, Skills and Augmentations

Lance: Damage & Force, Anti-Shield, Shield-PoweredAllows Lance to be spammed as long as shields are available. Hold off on the last upgrade until shield regen is at a decent level.
Energy Drain: Recharge Speed, Extended Drain, DamageYour go-to power for taking shields down. Also restores your shields, making this better than Overload for this build.
Barrier: Unyielding Barrier, Biotic Alacrity, Active BarrierMore shields.
Incinerate: Radius, Anti-Armor, Double IncinerateYour anti-armor power. Also works wonders on unprotected foes.
Offensive Biotics: Amplitude, Detonation, Biotic ExpertBoosts the raw and combo damage done by Lance.
Team Support: Support, Team Recovery, Life SupportHeals you when you use tech powers. The heal works even when you don’t hit anything.
Weapon: Dhan Shotgun with Bio-Converter and Seeking Plasma augmentationsReloading draws from your health instead of your ammo stock, which you heal by using your tech powers.
The seeking plasma aug turns the shotgun into a pseudo-rocket launcher.
Note: Using a Shield Oscillator mod on your weapon will restore shields per reload but will not provide infinite ammo. No infinite ammo, no Ryder Ring.
Armor: Remnant or Pathfinder Chest with Shield Oscillator augmentationRemnant boosts health and shield regen while Pathfinder boosts power restoration and defense. Choice is up to you.
Shield Oscillator aug restores shields per kill.

 

 

Read More

Horizon Zero Dawn: Weapon Modification Recommendations

Horizon Zero Dawn: Weapon Modification Recommendations

Posted by on Mar 11, 2017 in featured, Guides, PS4 |

Hunter Bow

As I mentioned in my previous post, I suggest putting all fire mods on this weapon. While it’s capable of decent damage, the Sharpshot Bow does more. What it can do is set foes on fire from a distance with good accuracy. With Double/Triple Shot, immolating targets becomes a first attack option.

Sharpshot Bow

You can go all damage or combine it with handling if you want faster aiming and reload.

Tripcaster

I prefer Tripcasters to have stopping power, so using shock mods is the way to go. Note that I prefer using a War Bow to apply that debuff though.

War Bow

War Bows are best used for applying elemental status effects. I use two War Bows, one for applying corruption and then another to shock targets.

Sling

I use freeze mods on Slings. I’m not sure if it’s just me, but the range of freeze arrows on War Bows is terrible so I prefer using them on this weapon.

Blast Sling

If you have any spare damage mods, use them here. As you can tell, this is not my go-to weapon for most fights.

Rattler

Go all damage mods on this one. Works really well against frozen targets.

Ropecaster

Use handling mods so you can shoot quickly. I use this on Stormbirds and not much else.

Read More

Horizon Zero Dawn: Tips For Very Hard Difficulty

Horizon Zero Dawn: Tips For Very Hard Difficulty

Posted by on Mar 11, 2017 in featured, Guides, PS4 |

There are two big changes in Very Hard difficulty that make combat a challenge. First, enemies hit harder. Second, herbs fill your medicine pouch at a reduced rate, meaning you’ll need to gather more herbs. So it’s in your best interest to not get hit. At all.

Like in similar games, the crucial thing to do is to survive the early levels until you get some skills in and build up your character.

Let’s get the first skills to get sorted out first.

  • Get Silent Strike, Concentration and Lure Call.

Hide in tall grass, use Lure Call to get your enemies to approach you, then hit them with Silent Strike to kill them. The damage from Silent Strike is enough to one-shot Watchers, Scrappers and other small-bodied targets. Use this to gather resources and gain XP.

Read More