The level of the rune is not tied to a location. Instead, every schematic unlocked progresses from the last. So the first fire rune schematic you find will always be normal/regular fire, followed by master, followed by superb.
Fire:
Frost:
Read MoreThe level of the rune is not tied to a location. Instead, every schematic unlocked progresses from the last. So the first fire rune schematic you find will always be normal/regular fire, followed by master, followed by superb.
Fire:
Frost:
Read MoreCombining Blacksmithing with Sagecrafting is one of the best ways to get powerful gear in the game. The crafty (see what I did there?) folks from the official forums found a way to get flawless components. The process is a little convoluted but definitely worth it.
First, you need to find out what’s possible to make:
Weapons |
Flawless Magnifying Rivets (+7% Chance to Critical Hit) Flawless Amplified Bindings (+15% Critical Hit Damage With Physical) Gem of Amplitude with a longbow Flawless Damaging Hilt (+30 Physical Damage) Flawless Bloodseeker’s Fulcrum (15% Chance to Steal 25 Health per Hit) Flawless Piercing’s Fulcrum/Hilt (+25 Piercing Damage) Flawless Elemental Hilt/Shaft (Fire, Frost, Shock or Poison damage) |
| Item | Core | Required | Optional | Optional | Gem |
| Chakrams | Disc | Handle | Bindings | Grip | Utility |
| Daggers | Small Blades | Hilt | Rivets | Bindings | Weapon / Utility |
| Faeblades | Curved Blades | Fulcrum | Rivets | Grip | Weapon / Utility |
| Greatsword | Large Blade | Hilt | Grip | Bindings | Weapon / Utility |
| Hammer | Plumb | Shaft | Grip | Bindings | Weapon / Utility |
| Longbow | Limb | Fulcrum | Rivets | Bindings | Weapon / Utility |
| Longsword | Blade | Hilt | Rivets | Bindings | Weapon / Utility |
| Sceptre | Dowel | Handle | Bindings | Grip | Utility |
| Staff | Rod | Shaft | Rivets | Bindings | Utility |
Sorcery:
| Item | Core | Required | Optional | Optional | Gem |
| Cowl | Headdress | Lining | Rivets | Bindings | Armor / Utility |
| Robes | Cloth | Trim | Bindings | String | Armor / Utility / Epic |
| Handwraps | Mitt | Grip | String | Bindings | Armor / Utility |
| Shoes | Heel | Lining | Bindings | Rivets | Armor / Utility |
| Talisman | Guard | Grip | Bindings | Trim | Utility |
Finesse:
| Item | Core | Required | Optional | Optional | Gem |
| Cap | Headdress | Trim | Bindings | Grip | Armor / Utility |
| Armor | Chestpiece | Lining | Bindings | String | Armor / Utility / Epic |
| Gloves | Mitt | Grip | String | Bindings | Armor / Utility |
| Leggings | Brace | String | Bindings | Grip | Armor / Utility |
| Boots | Heel | Trim | Rivets | String | Armor / Utility |
| Buckler | Guard | Grip | Rivets | Trim | Utility |
Might:
| Item | Core | Required | Optional | Optional | Gem |
| Helm | Headdress | Rivets | Lining | Bindings | Armor / Utility |
| Armor | Chestpiece | Lining | Rivets | String | Armor / Utility / Epic |
| Gauntlets | Mitt | Grip | Lining | Bindings | Armor / Utility |
| Chausses | Brace | Rivets | String | Trim | Armor / Utility |
| Greaves | Heel | Lining | Rivets | Bindings | Armor / Utility |
| Shield | Guard | Grip | Rivets | Trim | Utility |
Note: Chart assumes both shards used are Pristine.
| Shard 1 | Shard 2 | Result |
| Physical | Fire / Ice / Lightning | 20 Bleeding Damage over 5 seconds |
| Physical | Magic | 15% Chance to Steal 25 Health per Hit |
| Physical | Physical | 30 Physical Damage |
| Physical | Poison | 48 Poison Damage over 7 seconds |
| Physical | Protection | 20 Piercing Damage |
| Magic | Fire | 30 Fire Damage 20 Burning Damage over 7 seconds |
| Magic | Ice | 30 Ice Damage 18 Freezing Damage over 6 seconds |
| Magic | Lightning | 30 Lightning Damage 15 Shocking damage over 10 seconds |
| Magic | Magic | 15% Chance to Steal 25 Mana per Hit |
| Magic | Poison | 15% Chance to Steal 20 Mana per Hit |
| Protection | Fire / Ice / Lightning / Magic | 16 Physical Damage |
| Protection | Poison | +15% Critical Hit Damage with Physical |
| Protection | Protection | 25 Piercing Damage |
| Fire | Fire | 17 Fire Damage 10 Burning Damage over 6 seconds |
| Ice | Ice | 17 Ice Damage 7 Freezing Damage over 4 seconds |
| Lightning | Lightning | 17 Lightning Damage 8 Shocking Damage over 7 seconds |
| Poison | Poison | 24 Poison Damage over 6 seconds |
| Poison | Fire / Ice / Lightning | 15% Chance to Steal 20 Health per Hit |
| Ice | Fire / Lightning | 15% Chance to Steal 20 Mana per Hit |
| Fire | Ice / Lightning | 15% Chance to Steal 20 Mana per Hit |