The Icecrown Citadel: Blood Queen Lana’thel

Posted by on May 15, 2010 in Guides |

Blood Queen Lana’thel is a straightforward fight. You have three debuffs to watch out for, two of which you’ve probably seen before.

The first debuff is called Essence of the Blood Queen, AKA the vampire bite. It usually goes to the second player in her threat table but I’ve seen it go to someone else so don’t quote me on that. The queen will bite someone in the raid and give him or her this debuff. Assuming it goes to you, you will have sixty seconds of pure DPS bliss: damage is increased by 100% and cause no threat for 60 seconds. Of course, it’s still a debuff, so here’s the catch: once that minute is over, you will receive Frenzied Bloodthirst. Your action bar will be replaced by a single button. Find another DPSer, target him or her, then hit the button. This will make you bite that person, dropping Frenzied Bloodthirst and bringing back Essence of the Blood Queen. Your bite target will also have Essence. You and your victims will eventually pass this to the rest of the raid. If you don’t bite someone, you’ll get MCed.

The second debuff is Pact of the Darkfallen. This one draws a red line that connects certain members of the raid, causing damage during its duration. Close the gap to get rid of it. The final debuff is Swarming Shadows. It’s like Jaraxxus’ fire debuff except it’s purple. You can use Cloak of Shadows to remove it even before it drops a trail. Otherwise, you’ll leave a trail of fire while it’s on you so run but try to keep your movement as tight as possible so you don’t end up making a mess in the room.

At some point during the fight she’ll go up in the air. You’ll get feared while she AOEs the raid. There’s little that you can do at this point except to hit Cloak of Shadows and hope you time it right. Once she lands, it’s back to her old cycle, minus the bite.

The gimmick of the fight, DPS-wise anyway, is managing the bite. If it doesn’t go to DPS, or to DPS ASAP, she’ll still be alive by the time everyone gets bitten.

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DK Woes, Among Other Things

Posted by on Apr 27, 2010 in Commentary |

My guild decided to do an alt ICC 10 run today so I brought my undergeared DK. I seem to recall posting recently about trying to improve his gear and there I was in ICC. I knew I had no right to be there. I knew I was going to embarass myself.

I don’t think I need to write about what happened in there. Needless to say, I got carried and I don’t like it. Don’t get me wrong; I’m grateful that my guildmates brought me along knowing that I would contribute nearly nothing to the run, but it’s still uncomfortable to be a freeloader. What happened today just solidified my thoughts on gearing him up. It’s either that or I delete him altogether.

On a side note, it’s my birthday today. I’m still considering if I should get the Celestial Steed as a present for myself. I’m also wondering if I should get an actual gaming mouse to match my keyboard (it’s a Logitech g15). Or a new hard drive! I’m always running out of space. Or maybe I should just sit back and try to solve my Vent problem instead. It won’t detect my microphone. The mic is functional in Windows but not in Vent. If anyone has any ideas, let me know. At least I have a working Internet connection now.

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The Icecrown Citadel: Rotface

Posted by on Mar 2, 2010 in Guides |

Before we start talking about the boss, note that the room itself is a part of the fight because a quarter of it will get flooded with slime. I’m not sure if it’s random as I’ve never paid attention to the timing, but you can tell if it’s about to get flooded by looking at the pipes. When ooze starts flowing out from them, the floor below is going to get slimed. Stay away from it.

Now, about the boss himself. Rotface is mostly a tank and spank except with a lot of movement. At the start of the fight, DPS away. He’ll cast Slime Spray at some point. Aside from the cast bar, you’ll know he’s going to do it when he suddenly turns away from the tank. The simple rule is this: if he’s looking at you, things are going to get ugly if you stand still. Move to his side, get behind him, etc. Just don’t be in front of him when he sprays.

The only debuff you have to watch out for is Mutating Infection. Like most debuffs, it’ll cause damage, but that’s not what you should worry about. When the it expires, it will spawn a Little Ooze that’s stuck on you until you merge it with another Ooze. What you should do next depends on the following:

If there are currently no Oozes other than yours, you’ll have no choice but to wait it out until someone else gets the debuff and spawns another Little Ooze. Bring them together and they’ll merge into a Big Ooze.

If there’s a Little Ooze on another player, bring them together so they’ll merge into a Big Ooze.

The Big Ooze is tanked/kited by your raid’s off-tank. If you get a Little Ooze and there’s a Big Ooze present, bring yours to it so they can merge.

When the Big Ooze gets enough stacks (I think it’s five), it will animate as if it’s boiling and then explode. There’s an emote announcing this so just watch out for it. Your off-tank should be able to call this out as well. When the Big Ooze explodes, it will send a bubble of slime to each raid member. It arcs in the air so there’s travel time involved, giving you a few seconds to move out of the way. It will land in spots where players were at the point of explosion. Simply put, the Big Ooze goes boom, get out of the way and make sure you end up in a spot where nobody else was during the explosion.

Here’s a little trick for this fight. While you have to run during the explosion, you don’t necessarily have to run away from the boss. Picture the fight: the boss is being tanked in the middle of the room. The explosion occurs. Everybody turns 180 degrees and runs. Your main tank does not have this luxury. Instead, he starts walking backwards, kiting the boss. You can follow him or her as he does this as long as you make sure you move along a path that no one else was on during the explosion. This is easier to execute if you’re attacking the boss from the side and not directly behind him. Why? Because when your tank moves backward, you don’t end up moving forward and running along the path he or she was just on. You just move sideways.

I’m not sure if Feint will help minimize the damage from the explosion but give it a try and let me know.


Stay away from the slime-flooded area. Don’t get hit by Slime Spray. Merge the Little Ooze with another Little Ooze or the Big Ooze, whichever case applies. Watch for the explosion and move away from the raining slimes.

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The Icecrown Citadel: Festergut

Posted by on Feb 25, 2010 in Guides |

Festergut is a DPS race. He’s got a 5-minute enrage timer that you have to beat.

Again, for melee DPS this is mostly a tank and spank fight. Stand behind the boss and hack away.

Aside from the 5-minute timer, the other gimmick to the fight is Pungent Blight, an AOE spell that will one-shot everyone in the room. Surviving the ability will depend on how many stacks of Inoculated you have on you.

Festergut will put Gas Spores on random raid members (2 on 10-man, 3 on 25) prior to casting Pungent Blight. The spores cause a 12-second debuff and then explode. Anyone nearby will get Inoculated eventually (it causes another debuff first). He will cast the spores three times, which means you can get Inoculated three times, before casting Pungent Blight.

As you can tell by now, spreading the spores is vital to the raid. On 10-man, you’ll have a ranged group and a melee group. DBM will mark the two members who get the spores with skull and X. Your raid leader will likely designate which mark stays with melee and which mark runs to ranged. Pay attention to that part because you want to know when you’ll be running to ranged if you get the spore on you. For example, if your RL says X goes to ranged and you get marked X, then you’ll have to stop DPS, get to the ranged group and stay there until the spore explodes. You have 12 seconds to do all that. On 25, it’s the same, except that there are 3 spores and DBM marks the third raid member with square.

Still on the spores, the last thing to remember is that a tank can get a Gas Spore as well. This can screw up your assignments. Imagine the same scenario above where X runs to ranged. What if the tank is marked X? Obviously, he can’t go to the ranged group since he’s tanking the boss. Be ready to adjust accordingly.

Finally, Feint is your friend. When the boss starts casting Pungent Blight, get Feint up before he finishes and you’ll get hit with less damage. It’s even possible to survive with only two stacks of Inoculated because of it. And no, Cloak doesn’t work. Not in my experience anyway.


Get 3 stacks of Inoculated. Bring the spores to the correct group when you get them. Use Feint to minimize the damage from Pungent Blight.

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The Icecrown Citadel: Deathbringer Saurfang

Posted by on Feb 25, 2010 in Guides |

Saurfang is a tank and spank affair for melee DPS. Just stand behind him and DPS away.

All of his skills and abilities need not be your concern. Yes, even the dreaded mark. They’re things that your healers have to address.

What you have to watch out for is what not to do when the adds spawn, and that involves not AoEing (see how I just turned that into a verb? You get it, right?). Since Fan of Knives has no place in the fight I doubt that you’ll be casting that and hitting the Blood Beasts by accident. Time Killing Spree and Blade Flurry carefully so that you’re only hitting the boss when they’re up.

2 Blood Beasts spawn on 10-man while 5 appear on 25. They don’t do much damage and therefore don’t need to be tanked, but when they hit a raid member they return blood points to Saurfang. This is the reason why they’re usually assigned to ranged DPS. If your raid leader wants you to help DPS them down, then hit hard and fast. Bring them down quickly so that they die before you get aggro.

I’m probably over-simplifying the fight at this point since the boss has more abilities than I mentioned here, but none of them should be of any concern to you as melee DPS.

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