This is the build I used to get to the endgame of Nioh 2. Fists + Tsukuyomi turned out to be a very forgiving combination.
I’ll work on the video editing quality next time.
Read MoreThis is the build I used to get to the endgame of Nioh 2. Fists + Tsukuyomi turned out to be a very forgiving combination.
I’ll work on the video editing quality next time.
Read MoreThe Outer Worlds will feel familiar to anyone who has played a first-person RPG. It feels a mix of Fallout and Skyrim; its got a Borderlands vibe going for it with its space western frontier setting. What sets it apart is the care that’s been given to the writing. There is a narrative quality in The Outer Worlds that makes it stand out, that even though it has a touch of familiarity, the journey is still a fresh and welcome one.
A big part of that quality is the world-building. The game is set in a future where humanity has begun colonizing planets at the edge of the galaxy. What is that future like? How do people live their lives? The Outer Worlds takes great care in answering those questions through its visuals, dialog and story. It presents its setting and characters in a believable manner. Homes, shops, factories and businesses look lived in and used. People are hungry, angry, bitter, fearful, hopeful, funny; the gamut of emotions vary, and learning how life is lived in the setting is part of the game’s appeal.
Read MoreMass Effect: Andromeda is a half-baked mess. What was supposed to be a new and exciting adventure turned out to be a broken, limited game with lackluster characters and no compelling story. It’s like Bioware suddenly forgot what makes Mass Effect what it is after releasing the original trilogy.
I’m going to start with what they got half-right: the action. Combat in Mass Effect features third-person shooting mixed with the spellcasting. The game does not call it spellcasting, of course, but when characters are throwing fire and lightning from their hands then it’s just semantics. Andromeda got rid of character classes so players can buy any ability they want, which is great because mixing and matching abilities is something the series has never done before.
The problem is that the game limits usable abilities to three. Yes, only three. This design choice does not make any sense. First, what was the point of making all abilities available if you can only use three of them? Second, previous Mass Effect games had no such limit, even while running on last-gen consoles! Dragon Age Inquisition, another Bioware title, also allowed multiple ability usage.
Read MoreFrom Redditor dylloop95:
General
- Sell Fusion Cores to traders before they run out, you will get much more for a partially charged core, over an empty core.
- Pickpocket enemies with power armor to steal their Fusion Cores, this will cause them to leave the armor, and you can steal the frame
- The Lone Wanderer perk still provides bonuses with Dog Meat as a companion
- When Leaving your power armor remove the Fusion Core so no one will decide to use it.
Full text here.
There’s also a resource list, courtesy of Redditor sgtpepper901, in case you need more crafting components.
Read MoreJust a quick post for personal reference. Here’s how to get Victory Cry as early as June 24, the earliest time you can get it. The point of this process is to limit the number of skills Tetrakarn can change to, increasing the chances of getting Victory Cry. I strongly recommend using different save slots.
You’ll need the following:
Ready? Here goes:
It’s possible for Tetrakarn to change to powerful skills like Brave Blade (single-target severe physical damage) and Repel Element (such as Ice, Elec, Physical).
Source: GameFAQs
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