World-Building With The Outer Worlds

World-Building With The Outer Worlds

Posted by on Jan 29, 2020 in Commentary, featured |

The Outer Worlds will feel familiar to anyone who has played a first-person RPG. It feels a mix of Fallout and Skyrim; its got a Borderlands vibe going for it with its space western frontier setting. What sets it apart is the care that’s been given to the writing. There is a narrative quality in The Outer Worlds that makes it stand out, that even though it has a touch of familiarity, the journey is still a fresh and welcome one.

A big part of that quality is the world-building. The game is set in a future where humanity has begun colonizing planets at the edge of the galaxy. What is that future like? How do people live their lives? The Outer Worlds takes great care in answering those questions through its visuals, dialog and story. It presents its setting and characters in a believable manner. Homes, shops, factories and businesses look lived in and used. People are hungry, angry, bitter, fearful, hopeful, funny; the gamut of emotions vary, and learning how life is lived in the setting is part of the game’s appeal.

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On Mass Effect Andromeda

On Mass Effect Andromeda

Posted by on Oct 2, 2017 in Commentary, featured, PS4 |

Mass Effect: Andromeda is a half-baked mess. What was supposed to be a new and exciting adventure turned out to be a broken, limited game with lackluster characters and no compelling story. It’s like Bioware suddenly forgot what makes Mass Effect what it is after releasing the original trilogy.

I’m going to start with what they got half-right: the action. Combat in Mass Effect features third-person shooting mixed with the spellcasting. The game does not call it spellcasting, of course, but when characters are throwing fire and lightning from their hands then it’s just semantics. Andromeda got rid of character classes so players can buy any ability they want, which is great because mixing and matching abilities is something the series has never done before.

The problem is that the game limits usable abilities to three. Yes, only three. This design choice does not make any sense. First, what was the point of making all abilities available if you can only use three of them? Second, previous Mass Effect games had no such limit, even while running on last-gen consoles! Dragon Age Inquisition, another Bioware title, also allowed multiple ability usage.

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Fallout 4: A Few Tips

Fallout 4: A Few Tips

Posted by on Nov 17, 2015 in featured, Guides, PS4, Tips |

From Redditor dylloop95:

General

  • Sell Fusion Cores to traders before they run out, you will get much more for a partially charged core, over an empty core.
  • Pickpocket enemies with power armor to steal their Fusion Cores, this will cause them to leave the armor, and you can steal the frame
  • The Lone Wanderer perk still provides bonuses with Dog Meat as a companion
  • When Leaving your power armor remove the Fusion Core so no one will decide to use it.

Full text here.

There’s also a resource list, courtesy of Redditor sgtpepper901, in case you need more crafting components.

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Persona 4 Golden: Early Victory Cry With Kaiwan

Persona 4 Golden: Early Victory Cry With Kaiwan

Posted by on Sep 16, 2014 in Commentary, featured, Guides, Tips |

Just a quick post for personal reference. Here’s how to get Victory Cry as early as June 24, the earliest time you can get it. The point of this process is to limit the number of skills Tetrakarn can change to, increasing the chances of getting Victory Cry. I strongly recommend using different save slots.

You’ll need the following:

  • Ghoul
  • Oberon
  • Pixie
  • Ukobach
  • 13,000 Yen

Ready? Here goes:

  1. Ukobach + Ghoul = Kaiwan. One of the skills will change. That skill should be Tetrakarn. Reload if it’s not. Save your game once you get it.
  2. Kaiwan + Oberon = Matador. Make sure that the changed skill is inherited. Save again.
  3. Matador + Ghoul = Mokoi. Again, one of the skills will change. What you want is for whatever skill Tetrakarn changed to change to something else. Reload until you get it. It’s possible for it to change back to Tetrakarn. Reload if that happens. Save again.
  4. Mokoi + Pixie = Oberon. Make sure that the changed skill is inherited. Save again.
  5. Kaiwan + Oberon = Matador. You should now have two Tetrakarns. Save.
  6. Matador + Ukobach = Kaiwan. Keep reloading until you get Victory Cry.

It’s possible for Tetrakarn to change to powerful skills like Brave Blade (single-target severe physical damage) and Repel Element (such as Ice, Elec, Physical).

Source: GameFAQs

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