Nioh 2: The Best Weapon in the Game

Nioh 2: The Best Weapon in the Game

Posted by on Jun 17, 2020 in Commentary, featured, PS4 |

Note that what is written here is an opinion only. It is not meant to be a review of each weapon. Use what works best for you.

Swords. Still the coolest weapon. It is very visually pleasing to see the player character sheathe a sword then perform Iai Quickdraw. Being able to do this effectively requires a lot of practice though, making the cool moves a reward for the time invested in learning the weapon.

Spears. It still has the advantage of reach without sacrificing attack speed and mobility. Overall it remains to be a very solid weapon but is not too much fun to use.

Dual Swords. Back in Nioh 1 my go-to skill for this weapon was Whirlwind. It feels like it’s been nerfed in the sequel because it seems to have a smaller hitbox. It doesn’t hit as far as it used to. There are other skills, of course, but as mentioned Whirlwind was my favorite so it was discouraging to use this weapon. 

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Horizon Zero Dawn: Weapon Modification Recommendations

Horizon Zero Dawn: Weapon Modification Recommendations

Posted by on Mar 11, 2017 in featured, Guides, PS4 |

Hunter Bow

As I mentioned in my previous post, I suggest putting all fire mods on this weapon. While it’s capable of decent damage, the Sharpshot Bow does more. What it can do is set foes on fire from a distance with good accuracy. With Double/Triple Shot, immolating targets becomes a first attack option.

Sharpshot Bow

You can go all damage or combine it with handling if you want faster aiming and reload.

Tripcaster

I prefer Tripcasters to have stopping power, so using shock mods is the way to go. Note that I prefer using a War Bow to apply that debuff though.

War Bow

War Bows are best used for applying elemental status effects. I use two War Bows, one for applying corruption and then another to shock targets.

Sling

I use freeze mods on Slings. I’m not sure if it’s just me, but the range of freeze arrows on War Bows is terrible so I prefer using them on this weapon.

Blast Sling

If you have any spare damage mods, use them here. As you can tell, this is not my go-to weapon for most fights.

Rattler

Go all damage mods on this one. Works really well against frozen targets.

Ropecaster

Use handling mods so you can shoot quickly. I use this on Stormbirds and not much else.

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Kingdoms of Amalur: Reckoning: Getting Flawless Components

Posted by on Mar 6, 2012 in Guides | 3 comments

Combining Blacksmithing with Sagecrafting is one of the best ways to get powerful gear in the game. The crafty (see what I did there?) folks from the official forums found a way to get flawless components. The process is a little convoluted but definitely worth it.

First, you need to find out what’s possible to make:

Weapons

Flawless Magnifying Rivets (+7% Chance to Critical Hit)
Gem of Precision inside a shield. (also worked with gloves)

Flawless Amplified Bindings (+15% Critical Hit Damage With Physical) Gem of Amplitude with a longbow

Flawless Damaging Hilt (+30 Physical Damage)
Galvanizing Gem inside crafted daggers

Flawless Bloodseeker’s Fulcrum (15% Chance to Steal 25 Health per Hit)
Faeblade with a Gem of Bloodletting

Flawless Piercing’s Fulcrum/Hilt (+25 Piercing Damage)
LongBow/Dagger with Saboteur’s Gem

Flawless Elemental Hilt/Shaft (Fire, Frost, Shock or Poison damage)
Gem of Incineration, Winter, Tempest, Rot inside sword/hammer

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Kingdoms of Amalur: Reckoning: Weapon Components

Posted by on Mar 6, 2012 in Commentary |

ItemCoreRequiredOptionalOptionalGem
ChakramsDiscHandleBindingsGripUtility
Daggers

Small Blades

Hilt

Rivets

Bindings

Weapon / Utility

FaebladesCurved BladesFulcrumRivetsGrip

Weapon / Utility

Greatsword

Large Blade

HiltGripBindingsWeapon / Utility
HammerPlumbShaftGripBindingsWeapon / Utility
LongbowLimbFulcrumRivetsBindings

Weapon / Utility

LongswordBladeHiltRivetsBindings

Weapon / Utility

SceptreDowelHandleBindingsGripUtility
StaffRodShaftRivetsBindingsUtility
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First Day Impressions

First Day Impressions

Posted by on Aug 6, 2009 in Commentary |

cotc Patch 3.2 is in full swing and as a Combat Rogue, there aren’t a lot of changes worth noting yet. The biggest one is the ability to use one-handed axes, which is the least stealthy weapon that I can think of. However, one can also say the same about swords and maces so there’s really no point in arguing. It’s also a little too early to tell how much of an impact axes will make to Rogue DPS. Hell, I’ve yet to learn the skill to use them.

Blizzard has kept its word regarding the dailies though. One of the dilemmas of getting the Crusader title was that you lose the faction dailies. No dailies, no gold. Thankfully, the patch opens several new quests that you can repeat to your delight. Furthermore, they give players the opportunity to get more Champion’s Seals per day, making the grind to those mounts less of a pain. You can also make your squire a little more useful than being a banner carrier.

I’ll post an update on the Icecrown dailies once I get used to the new dailies. They’re pretty straightforward (I like the new quest log, by the way) so they’re easy to do. Finding the quickest way to do them all is the tricky part.

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