Remember Me Continued

Remember Me Continued

Posted by on Jul 18, 2013 in Commentary |

Remember Me 2

The platforming seems a little better now that I think I’m a little more used to it. What bothered me before was how jumpy it was. Compared to Assassin’s Creed and Tomb Raider, the leaping, climbing and shimmying need a bit more polish. The platforming works, even though it can be a bit frustrating at times.

Speaking of frustration, I’m not sure if I’m a fan of the forced camera angles. The game gives you free rein of the camera when you’re on walking or running. It grabs control of the camera once you start climbing, often placing it too close or at odd angles. On the plus side, this usually results in a rather dramatic viewpoint, granting you a more immersive experience. The downside is that you can’t see anything else, curtailing exploration. For example, when I was playing earlier today the UI indicated that the rail above me was climbable. It also seemed possible to go down even though there were no visual indicators confirming it. The fixed camera prevented me from checking if going down was indeed an option. I had to take a leap of faith to actually find out. I’m nitpicking because I like the game’s gritty vision of the future. I want to see more of it.

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Mass Effect 3: Adept Guide

Posted by on Mar 17, 2012 in Commentary, Guides |

Adepts play a more prominent part in Mass Effect 3. In contrast to the supporting role that they got in the previous game, biotically-gifted individuals are not limited to taking targets out of cover and placing them in the line of fire. Reduced cooldowns allow them to use their powers more frequently and biotic detonations are easier to set up. Given the right upgrades and squad members, you’ll find yourself winning fights without firing a single shot.

The table below lists all of the available Adept powers for Commander Shepard. The asterisks after the name of the power indicate my rating for it.

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Bastion Gameplay Video

Posted by on Jan 4, 2012 in Commentary |

Okay, this one of those “I’m late to the party” posts but here it is anyway. Last week I managed to get my hands on Bastion, an action RPG by Supergiant Games. It turned out to be so much fun to play the said hands refused to let go until it was over.

Like most indie titles Bastion is a short game. It took me less than a day total to finish it. But don’t let the length stop you. It has so much depth that I think it deserves to be played through more than once. What I like about it is that it allows quite a bit of customization. You can choose which weapons to bring, tweak them accordingly (for example, do you want a shotgun with more range or a wider spread?) and even make the game tougher but also more rewarding.

The clip shows me playing it on New Game Plus, using the Dueling Pistols and Scrap Musket. “Who Knows Where” is the game’s equivalent of a non-randomly generated, gauntlet dungeon.

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