The platforming seems a little better now that I think I’m a little more used to it. What bothered me before was how jumpy it was. Compared to Assassin’s Creed and Tomb Raider, the leaping, climbing and shimmying need a bit more polish. The platforming works, even though it can be a bit frustrating at times.
Speaking of frustration, I’m not sure if I’m a fan of the forced camera angles. The game gives you free rein of the camera when you’re on walking or running. It grabs control of the camera once you start climbing, often placing it too close or at odd angles. On the plus side, this usually results in a rather dramatic viewpoint, granting you a more immersive experience. The downside is that you can’t see anything else, curtailing exploration. For example, when I was playing earlier today the UI indicated that the rail above me was climbable. It also seemed possible to go down even though there were no visual indicators confirming it. The fixed camera prevented me from checking if going down was indeed an option. I had to take a leap of faith to actually find out. I’m nitpicking because I like the game’s gritty vision of the future. I want to see more of it.
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