Dragon Age: Inquisition Nightmare Guide

Dragon Age: Inquisition Nightmare Guide

Posted by on Jan 29, 2015 in featured, Guides, PS4 |

The goal of this guide is to make Nightmare difficulty cheap and easy for you. This isn’t about going full-on hardcore mode with friendly fire enabled. We’re going to be using cheesy tactics in order to roflstomp our way through Nightmare.

Step One

Get to level 8. Here are build suggestions to help you get there.

Warrior: Grappling Chain + Upgrade, Mighty Blow + Upgrade. Pull your target away from the main group, knock them down, hit ’em while they’re on the ground for bonus damage. If you let your party members focus fire on your target, it should be dead before it can even get up.

Rogue: Explosive Shot + Upgrade, Long Shot, Full Draw. Leaping Shot is situational and is not that useful during the early levels. If you’re using it to create distance then Stealth is a better and cheaper option.

Mage: Immolate + Upgrade, Fire Mine + Upgrade. Work on getting both skills first before upgrading them. Let Solas take care of barriers and crowd control.

You can also unlock Val Royeaux and buy the tier 2 weapon schematic for your class from the schematics vendor. This will allow you to craft a more powerful weapon.

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Dragon Age: Inquisition Dagger VS Bow Comparison

Dragon Age: Inquisition Dagger VS Bow Comparison

Posted by on Dec 12, 2014 in Commentary, featured, PS4 |

Melee VS Ranged has been a contested topic as old as RPGs themselves and Dragon Age: Inquisition is no exemption. As of patch 2 Inquisition offers no game-breaking advantage between the two so the easy answer to the comparison is that it boils down to player choice. And to help make that choice here’s a quick list of the pros and cons of both styles of play.

Before I go on, let me tell you one thing that you probably already know: archery has been said to be boring in this game. I actually agree with that. Double-dagger skills are flashier and require a lot of involvement to pull off effectively. Archers, naturally, simply shoot arrows. They don’t have the flair that dagger rogues have. With that in mind, here’s the list:

Daggers:

Pros:

  • Flashier combat.
  • Melee fighting brings the action up close and personal. You feel more involved.
  • In theory, the fast attack rate should allow Hidden Blades to proc more often. Whether it actually does or not is still unconfirmed.

Cons:

  • Melee targeting can get funky sometimes. Some of your attacks will fail to land.
  • You have to chase your targets. It can get annoying when some of them are jumping or flying around.
  • You’re melee. If you can hit them it means they can hit you.
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Miscellaneous Rogue Info for Cataclysm

Posted by on Dec 20, 2010 in Tips |

I hit 85 a couple of days ago and I’m in the process of gearing Sin for raiding. Well, possibly anyway. There are a couple of things we need to sort out guild-wise before we get there but that’s a different story. Anyway, here are a couple of things you might want to know in case you’re also considering getting your rogue geared.

    The item level of regular dungeon drops is 333. Gear that can be acquired by Justice Points is 346. Regular dungeon drops have a heroic equivalent when you run heroic dungeons. The level of these items is also 346 and says “Heroic” under the name.

    You need an item level of 329 in your character sheet to qualify for heroic dungeons.

    Assassination provides the most DPS out of all three specs. Combat is supposed to be close. That isn’t the case in my experience though.

    In case you haven’t seen it yet, everything you need to know about Cata raiding (stats, specs, etc.) can be found here. An in-depth Assassination guide is also here. Specs, stat weights, gems, etc. are all there.

    Here’s a gear list of sorts that you might find useful, sorted by slot. Note that I only queried armor so trinkets, rings, cloaks and weapons aren’t included.

That’s it for now. Hope you find the information useful.

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On The Cataclysm Changes

Posted by on Apr 13, 2010 in Commentary, Previews |

And now, for the nitpicking.

Redirect (available at level 81): Rogues will be getting a new ability to help them deal with changing targets. Redirect will transfer any active combo points to the rogue’s current target, helping to ensure combo points aren’t wasted when swapping targets or when targets die. In addition, self-buff abilities like Slice and Dice will no longer require a target, so rogues can spend extra combo points on those types of abilities (more on this below). Redirect will have a 1-minute cooldown and no other costs.

This is a nice, welcome change. We won’t be wasting time building up combo points on fights that have a lot of target-switching, which then mean that we can do finishers more often. Too bad there’s no mention of transferring Deadly Poison stacks though. It wouldn’t make sense but it would be convenient.

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Upcoming Changes For Rogues In Cataclysm

Posted by on Apr 12, 2010 in News |

Blizz has announced the upcoming changes to our class. Here are the details. My comments are going to be in a separate post.

In World of Warcraft: Cataclysm, we’ll be making several changes to class talents and abilities across the board. Here, you’ll get a glimpse at what’s in store for the rogue class, including a look the new high-level abilities and an overview of how the new Mastery system will work with the rogue’s different talent specs.

New Rogue Abilities
Redirect (available at level 81): Rogues will be getting a new ability to help them deal with changing targets. Redirect will transfer any active combo points to the rogue’s current target, helping to ensure combo points aren’t wasted when swapping targets or when targets die. In addition, self-buff abilities like Slice and Dice will no longer require a target, so rogues can spend extra combo points on those types of abilities (more on this below). Redirect will have a 1-minute cooldown and no other costs.

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