On Shadow of Mordor

On Shadow of Mordor

Posted by on Dec 4, 2014 in Commentary, featured |

My October was primarily about Shadow of Mordor. I’ve read that the game is a combination of Assassin’s Creed and the Batman: Arkham series so I had to check it out. I’m just going to list down the things I like about it:

  • The combat is very well-done. It’s solid, visceral and feels right at home with its Lord of the Rings setting. The slow motion effects to emphasize kills made building up that combo worthwhile.
  • Gameplay is a mix of Assassin’s Creed’s parkour and Batman: Arkham’s combat. You get the best of both worlds.
  • I like how the Nemesis system allowed me to craft my own Orc leaders. Sure, they were puppets in the end but it was still interesting to have a say in it.
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Watch Dogs: Is the Hate Deserved?

Watch Dogs: Is the Hate Deserved?

Posted by on Jun 3, 2014 in featured |

You’ve probably read all the buzz about Watch Dogs but in case you haven’t, here’s the short version: there’s a lot of hate for it. This weekend I decided to try it out and see if that hate is well-deserved or not.

First of all, I’m among those who suffered random crashes to desktop on the PC version. I noticed that it was eating up a lot of memory, which would in turn crash when it couldn’t take any more. So scratch trying the game out on PC.

Next stop: Xbox 360. No stability or performance issues there. The game was playable and stable. I did find one major bug though. One of the side missions refused to acknowledge completion so I ended up creating my own workaround for it. Specifically, a gang hideout mission ends by either killing all the bad guys or moving away from the mission area. I did the former but got no completion notice. After reloading and retrying, the same thing was happening. I decided to try the latter. I knocked the target out then walked away from mission area. Success! I then went back and killed everybody anyway.

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Review: Remember Me

Posted by on Aug 4, 2013 in Reviews |

I first heard of Remember Me by accident. I was browsing for wallpapers and found a couple of futuristic cityscapes that I liked.

The pictures eventually led to looking up where they came from and that’s how I found out about the game. I chose it over Deadpool when it came out, deliberately ignoring reviews about both games so that I had no external influences. If I was going to regret the choice then I’d rather discover it myself.

The early impressions I posted about the game persisted until the end so I’m just going to summarize them. The graphics are very impressive, providing immersive environments that just beg to be explored. Unfortunately the linear level design prevented me from doing so. To make things worse there were times when I was fighting the camera. Fine, I can’t explore. Then I find out I can’t even look?

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Some Ubisoft Games To Become Unplayable This Week

Some Ubisoft Games To Become Unplayable This Week

Posted by on Feb 4, 2012 in News |

uplay_logo

PC players of some of Ubisoft’s titles will be unable to play their games because of a hosting transition starting on February 7. The company’s uPlay service will also be unavailable during the said time.

Games that will be unplayable during transition
Assassin’s Creed–Mac
Tom Clancy’s H.A.W.X. 2–PC
Might & Magic: Heroes VI–PC
Splinter Cell Conviction–Mac
The Settlers 7: Paths to a Kingdom–PC
The Settlers–Mac

Games that will have online functionality throughout transition
Anno 2070
Assassin’s Creed: Revelations
Driver: San Francisco
Just Dance 3
The Settlers Online

via [Gamespot]

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Ubisoft Leads Best Seller’s List

Ubisoft Leads Best Seller’s List

Posted by on Jan 13, 2012 in News |

ubisoft

Assassination and dancing has proven to be a lucrative mix, as Just Dance 2 and 3 and Assassin’s Creed: Revelations helped Ubisoft to lead this year’s best seller’s list with three entries. That’s according to the NPD Group, which also estimates the video game industry’s profits, comprising “new physical video and PC games, used games, game rentals, subscriptions, digital full-game downloads, social network games, downloadable content, and mobile games,” reached sales of somewhere between $16.3 and $16.6 billion in 2011.

[Joystiq]


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