In Response To A Typical Player

In Response To A Typical Player

Posted by on Sep 24, 2009 in Commentary | 1 comment

CB029631 Before you go on, please read this first. The post below started as a comment on Dinaer’s thoughts on the matter and when I noticed that I had written three paragraphs on the subject, I decided to just make a post about it here.

I think the whole point of Trial of the Champion is to make Ulduar and Trial of the Crusader more accessible to players. The heroic version of Trial of the Champion drops ilvl 219 gear, sharing the item level that comes from Ulduar 10. This makes it possible for players to skip Naxx 25 and go straight to Ulduar 10.

Going back to the post title, I think we need to define what a typical player is first. Dinaer says:

Most players have a max-level character. The majority of those have been in either Naxxramas or Obsidian Sanctum to some extent. Somewhere between half to two-thirds of them have done Ulduar raids, and maybe a quarter have done any of ToC.

I know that it’s hard to define exactly what a typical player is, but if we take a look at the last part of the description, we’ll see that the closer we get to end-game content, the number of typical players goes down. Do we actually want all players to see the end-game content? I think Blizzard wants us to, given three things:

  • the accessibility of ilvl 219 gear from heroic Trial of the Champion;
  • the streamlining of emblems so that they’re all Conquest now;
  • the rewarding of Triumph emblems via heroic dailies.

All this points to the conclusion that gearing up is easy, and that means if we put effort into it, we will see end-game content. The question here is if a typical player is willing to do all that legwork. Do we want all players to see end-game content? Of course. Should everyone see end-game content? Not if you don’t work for it first.

My two-cents. It’s something that I’ve always thought about since patch 3.2 came out and I’d like to thank Dinaer for asking that question. It helped organize my thoughts into this (somewhat) cohesive post.

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Ulduar & Rogues: Flame Leviathan & Razorscale

Posted by on Jun 9, 2009 in Guides |

As I mentioned in my previous post, I’ve been raiding Ulduar thanks to a guild that’s been gracious enough to include me during their runs. Yeah, it’s a PUG, but when you’re always tagging along with them you kind of get used to how their guild works and how they do their runs. Anyway, here’s what I’ve been able to gather so far on what you’re supposed to do as a rogue in the early parts of Ulduar. Before we get into that, let me set the expectations first:

This is a guide specific to what rogues should be doing. This isn’t a comprehensive Ulduar guide nor does it outline boss strategies and abilities.

My experience is limited to the 25-man version.

For now, I can only take you as far as Auriaya. I have not had the privilege of defeating any of the keepers yet.

With that said, let’s begin.

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On Realm Transfers & Raiding

Posted by on May 30, 2009 in Commentary |

It’s probably very late (because saying “too late” doesn’t really cut it) to talk about it now, but I’ll tell you guys about the realm transfer.

Sinlaris and Razcien used to be in Quel’dorei. Some of my guildmates were being asked to move to Area 52 and, under a bit of peer pressure, I decided to join them. I’ll admit that for personal reasons I was hesitant to do so but these guys were my friends. That outweighed the misgivings I had about the whole thing.

So anyway, I moved. I realized about three weeks ago that it has been worth it. Aside from the gear upgrades that Sin has been receiving, I’ve been able to see content that I would have been unlikely to see back in Quel due to the number of PUGs in Area 52. For example, I’ve been to Ulduar thanks to a guild that has been gracious enough to include me in their runs.

Unfortunately, this is also the downside. When one consistently runs with a good PUG or guild, the idea of joining their side of the fence eventually comes to mind. A guildmate has already done this (note that I do not fault him for that. I’m merely stating a fact.) so a precedent has already been set. After all, you do better with them than you do with your own guild so why not join them instead right? I haven’t given jumping ship serious thought because I can’t commit to a raiding schedule due to time zone differences but the temptation is certainly there.

On a side note, our guild is planning to host a Naxx 25 run this weekend. Hopefully it will push through. I don’t know if we’ll be doing Ulduar 10 but I certainly hope that we will. The previous week’s one-boss kill on Flame Leviathan was pathetic. I mean, come on, one boss? I know we can certainly do better than that.

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The Weekend That Was

Posted by on May 21, 2009 in Commentary |

If you went to my Twitter page recently (and you should, just to show me some love, LOL), you’ll know that I was looking forward to heading to Ulduar over the weekend. It’s not that I haven’t been there. I have, thanks to a 25-man PUG whose raid leader was nice enough to bring me along even though I was a bit undergeared for it. The eagerness was more on going through the instance with my guildmates. It’s always a lot more fun to raid with people you actually know. I have to admit that I was also looking forward to leading the raid again, so I reviewed boss strats and what-not. To make a long story short, we ended up not going through it because we didn’t have enough people.

Things evened themselves out later on. First, I was finally able to pick up this title. We’ve been trying to get that title ever since we jumped realms so it’s good to finally get it. The embarassing thing was that I was the only one who died during Malygos’ third phase. He dropped the shield, which made a certain paladin very happy.

The last thing is even sweeter. This is going to be very indulgent, by the way, but remembering how well it turned out still makes me smile. I was able to join a Naxx 25 PUG and, to make a long story short, Sapphiron and KT dropped their respective daggers. Before you start calling me a greedy bastard, no one rolled on Sapph’s drop and I just plain won the weapon from KT. You’ll probably call me a greedy bastard anyway, but there it is.

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Ulduar Guide Compilation Part 1

Posted by on May 13, 2009 in Commentary |

This post is going to be an information dump for Ulduar since my guild is planning to step into the 10-man version of it this weekend. At best, I’m hoping that we can get four bosses down. Since we need to review the strategies for the fights, I’m using this blog to act as a central resource. Obviously, none of these strategies, videos and links are mine. If you own these links and want them removed, please let me know and I will take them down.

Ulduar @ WoWWiki – layout, boss list and general information about the raid.

The Siege of Ulduar

Flame Leviathan


Ignis the Furnace Master




XT-002 Deconstructor


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