This build for Mass Effect Andromeda focuses on creating an infinite offensive loop around your powers and weapons. By combining skills and mods, it’s possible to make Ryder self-sufficient, removing the need to resupply on ammo and health. I’m calling it a Ryder Ring. And yes, this build works on Insanity difficulty.
Powers, Skills and Augmentations
Lance: Damage & Force, Anti-Shield, Shield-Powered | Allows Lance to be spammed as long as shields are available. Hold off on the last upgrade until shield regen is at a decent level. |
Energy Drain: Recharge Speed, Extended Drain, Damage | Your go-to power for taking shields down. Also restores your shields, making this better than Overload for this build. |
Barrier: Unyielding Barrier, Biotic Alacrity, Active Barrier | More shields. |
Incinerate: Radius, Anti-Armor, Double Incinerate | Your anti-armor power. Also works wonders on unprotected foes. |
Offensive Biotics: Amplitude, Detonation, Biotic Expert | Boosts the raw and combo damage done by Lance. |
Team Support: Support, Team Recovery, Life Support | Heals you when you use tech powers. The heal works even when you don’t hit anything. |
Weapon: Dhan Shotgun with Bio-Converter and Seeking Plasma augmentations | Reloading draws from your health instead of your ammo stock, which you heal by using your tech powers. The seeking plasma aug turns the shotgun into a pseudo-rocket launcher. Note: Using a Shield Oscillator mod on your weapon will restore shields per reload but will not provide infinite ammo. No infinite ammo, no Ryder Ring. |
Armor: Remnant or Pathfinder Chest with Shield Oscillator augmentation | Remnant boosts health and shield regen while Pathfinder boosts power restoration and defense. Choice is up to you. Shield Oscillator aug restores shields per kill. |