Kingdoms of Amalur: Reckoning: Getting Flawless Components

Posted by on Mar 6, 2012 in Guides | 3 comments

Combining Blacksmithing with Sagecrafting is one of the best ways to get powerful gear in the game. The crafty (see what I did there?) folks from the official forums found a way to get flawless components. The process is a little convoluted but definitely worth it.

First, you need to find out what’s possible to make:

Weapons

Flawless Magnifying Rivets (+7% Chance to Critical Hit)
Gem of Precision inside a shield. (also worked with gloves)

Flawless Amplified Bindings (+15% Critical Hit Damage With Physical) Gem of Amplitude with a longbow

Flawless Damaging Hilt (+30 Physical Damage)
Galvanizing Gem inside crafted daggers

Flawless Bloodseeker’s Fulcrum (15% Chance to Steal 25 Health per Hit)
Faeblade with a Gem of Bloodletting

Flawless Piercing’s Fulcrum/Hilt (+25 Piercing Damage)
LongBow/Dagger with Saboteur’s Gem

Flawless Elemental Hilt/Shaft (Fire, Frost, Shock or Poison damage)
Gem of Incineration, Winter, Tempest, Rot inside sword/hammer

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Kingdoms of Amalur: Reckoning: Weapon Components

Posted by on Mar 6, 2012 in Commentary |

Item Core Required Optional Optional Gem
Chakrams Disc Handle Bindings Grip Utility
Daggers

Small Blades

Hilt

Rivets

Bindings

Weapon / Utility

Faeblades Curved Blades Fulcrum Rivets Grip

Weapon / Utility

Greatsword

Large Blade

Hilt Grip Bindings Weapon / Utility
Hammer Plumb Shaft Grip Bindings Weapon / Utility
Longbow Limb Fulcrum Rivets Bindings

Weapon / Utility

Longsword Blade Hilt Rivets Bindings

Weapon / Utility

Sceptre Dowel Handle Bindings Grip Utility
Staff Rod Shaft Rivets Bindings Utility
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Kingdoms of Amalur: Reckoning: Armor Components

Posted by on Mar 3, 2012 in Guides |

Sorcery:

Item Core Required Optional Optional Gem
Cowl Headdress Lining Rivets Bindings Armor / Utility
Robes Cloth Trim Bindings String Armor / Utility / Epic
Handwraps Mitt Grip String Bindings Armor / Utility
Shoes Heel Lining Bindings Rivets Armor / Utility
Talisman Guard Grip Bindings Trim Utility

Finesse:

Item          Core Required Optional Optional Gem
Cap           Headdress Trim Bindings Grip Armor / Utility
Armor   Chestpiece Lining Bindings String Armor / Utility / Epic
Gloves    Mitt Grip String Bindings Armor / Utility
Leggings Brace String Bindings Grip Armor / Utility
Boots    Heel Trim Rivets String Armor / Utility
Buckler    Guard Grip Rivets Trim Utility

Might:

Item Core Required Optional Optional Gem
Helm     Headdress Rivets Lining Bindings Armor / Utility
Armor    Chestpiece Lining Rivets String Armor / Utility / Epic
Gauntlets    Mitt Grip Lining Bindings Armor / Utility
Chausses    Brace Rivets String Trim Armor / Utility
Greaves    Heel Lining Rivets Bindings Armor / Utility
Shield    Guard Grip Rivets Trim Utility
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Kingdoms of Amalur: Reckoning: Crafting Weapon Gems

Posted by on Feb 29, 2012 in Guides |

Note: Chart assumes both shards used are Pristine.

Shard 1 Shard 2 Result
Physical Fire / Ice / Lightning 20 Bleeding Damage over 5 seconds
Physical Magic 15% Chance to Steal 25 Health per Hit
Physical Physical 30 Physical Damage
Physical Poison 48 Poison Damage over 7 seconds
Physical Protection 20 Piercing Damage
Magic Fire 30 Fire Damage
20 Burning Damage over 7 seconds
Magic Ice 30 Ice Damage
18 Freezing Damage over 6 seconds
Magic Lightning 30 Lightning Damage
15 Shocking damage over 10 seconds
Magic Magic

15% Chance to Steal 25 Mana per Hit

Magic Poison

15% Chance to Steal 20 Mana per Hit

Protection Fire / Ice / Lightning / Magic 16 Physical Damage
Protection Poison +15% Critical Hit Damage with Physical
Protection Protection 25 Piercing Damage
Fire Fire 17 Fire Damage
10 Burning Damage over 6 seconds
Ice Ice 17 Ice Damage
7 Freezing Damage over 4 seconds
Lightning Lightning 17 Lightning Damage
8 Shocking Damage over 7 seconds
Poison Poison 24 Poison Damage over 6 seconds
Poison Fire / Ice / Lightning 15% Chance to Steal 20 Health per Hit
Ice Fire / Lightning 15% Chance to Steal 20 Mana per Hit
Fire Ice / Lightning 15% Chance to Steal 20 Mana per Hit
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Kingdoms of Amalur: Reckoning: Crafting Utility Gems

Posted by on Feb 27, 2012 in Guides |

Shard 1 Shard 2 Result
Physical Fire / Ice / Lightning +X health regen per second
Physical Magic +X% damage during daytime
Physical Physical +X% damage vs. lightly wounded targets
Physical Poison +X% chance to critical hit
Physical Protection +X health regen per second
Magic Fire / Ice / Lightning +X mana regen per second
Magic Magic +X% mana
Magic Poison +X% damage at night
Magic Protection +X% stun duration
Protection Fire / Ice / Lightning / Poison +X% health
Protection Protection +Y% health (more than above)
Fire Fire +X% mana
Ice Ice +X% mana
Lightning Lightning +X% mana
Poison Poison +X% mana
Ice Fire / Lightning +X mana regen per second
Ice Poison +X% damage vs. heavily wounded targets
Fire Ice / Lightning +X mana regen per second
Fire Poison +X% damage vs. lightly wounded targets
Lightning Fire / Ice +X mana regen per second
Lightning Poison +X% stun duration
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