Overall, Dishonored 2 is a proper sequel. The core gameplay from the original is kept intact so if you loved those mechanics then you’re in for a treat. If you didn’t then there’s nothing in this installment that will make you change your mind.
Dishonored 2 is the sequel to 2012’s stealth action game about a man falsely accused of assassinating an empress. The new installment follows the footsteps of the original so closely that they’re within arms-reach of each other.
Similar to the first Dishonored you can cast spells, use weapons and tools to traverse the environment and fight your enemies. Corvo and Emily have different powers so there are incentives for at least two playthroughs. There’s also the option to play with no powers, giving cause for a third. Some of the spells are usable in lethal and non-lethal ways, so those who prefer the latter won’t feel too restrained in their restraint. The high/low chaos system returns and, thankfully, not only affects the ending and the environment but NPCs as well.
The plot is unimaginative. It’s a rehash of the original: you are removed from your position of power and then you go out to set things right. Even the false accusation of murder is back, although this time you’re allegedly responsible for several deaths instead of one. And similar to the original, you take out a key target per level with the option to do it lethally or not. From a plot and gameplay standpoint, Dishonored 2 plays it very safe. You get more of the same—a lot of it.
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