Review: Kingdoms of Amalur: Reckoning

Review: Kingdoms of Amalur: Reckoning

Posted by on Feb 22, 2012 in Commentary, Reviews |

Reckoning 2012-02-22 09-48-37-11

What’s Good:
Let’s get the obvious out: Kingdoms of Amalur: Reckoning’s strongest point is its combat system. If you’re a fan of action games like God of War and Devil May Cry you’ll find that there’s a lot to love. You can fight as a warrior, mage, thief or any combination of the three. You can shoot with bows and spells. If fighting up close is your preferred method then you can hack with swords, hammers and daggers. It’s easy to switch from one style to another.

What fighting and action game aficionados will appreciate is how fluid combat is. You can attack, cancel your attack, roll, block, shoot, cast spells and then some. Your weapon of choice and character’s skills mostly determine how you fight, and with at least two weapons per class you can do the math and count the ways you can kill your foes. Reckoning does an excellent job of combining an RPG with a solid, satisfying combat system. You don’t sit back and let auto-attack do the fighting for you. You have to get in there and get your hands dirty.

What’s Bad:
The camera is annoying. The default view is a little too close and zooms out too slowly or too late to show that you have an opponent behind you. When you’re playing the game on Hard difficulty that annoyance becomes life-threatening. I mean, if I’m going to get hit let it be because I was reckless or inattentive, not because I couldn’t get a good view. I’m already fighting multiple monsters. I don’t need to fight with the camera.

Final Word:
Kingdoms of Amalur: Reckoning is a great game that does a lot of things right. And all that is outdone by the battle system. If you love fighting games or RPGs with solid combat then this title will provide an excellent experience.

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Review: Batman: Arkham City

Review: Batman: Arkham City

Posted by on Feb 12, 2012 in Commentary, Reviews |

BatmanAC 2012-02-16 07-46-54-13

As a sequel to one of the best Batman games to date, Arkham City has a lot to live up to. Is it a worthy successor? Let’s find out.

The introduction sequence does a few things right. You start off with most of the gadgets from the first game, which is both refreshing and logical at the same time. You’d be surprised at how many sequels make you earn and re-learn all the tools and skills from the first game. Since that sort of thing doesn’t happen here, veteran players will feel right at home. Also, the intro shoves combat down your throat a bit. It will feel a little rough if you’re not familiar with the combat system so if you’re new to the series you might want to start on Normal difficulty first. Speaking of combat, what’s new here is that some of the tools can now be incorporated in battle. Interface shortcuts now allow you to quickly deploy the gadgets in the middle of a fight, giving you more options than before.

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Review: Saints Row: The Third

Review: Saints Row: The Third

Posted by on Feb 8, 2012 in Commentary, Reviews |

saintsrowthethird_dx11 2012-02-08 11-14-59-53

Saints Row: The Third is the first Saints Row game I’ve played. I was actually unaware of the series until I saw a screenshot of Saints Row 2 last year. I don’t remember what was actually shown, but unlike most in-game images, it wasn’t the graphics that caught my attention. It was the absurdity of it all. The picture was silly enough to make it memorable. So when Saints Row: The Third came out I picked it up.

If GTA is the serious older brother of urban sandbox games, then Saints Row 3 is the lovable, vulgar sibling that you hang out with but won’t invite to formal events because he’d probably drop his pants. And let me tell you, Saints Row 3 is proud of dropping its pants. It’s not going to do so at every opportunity but it’s not going to shy away from it either. The game embraces its absurdity and runs with it, creating a unique and definitive experience.

As for the game itself, all you need to know about it is in the intro. It’s one of the best opening sequences I’ve seen in any game. Aside from teaching gameplay mechanics, it does an excellent job of showing you what Saints Row is all about. If you’re undecided on picking up the game or not, I suggest you play the intro level when you can.

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Gameplay Review: Bulletstorm

Gameplay Review: Bulletstorm

Posted by on Jul 9, 2011 in Commentary, Reviews |

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Let’s cut to the chase. The entire point of Bulletstorm is to “kill with skill”. This involves dispatching your targets in the most creative, often the most gruesome ways possible. Doing so rewards you with skillpoints which you can use to resupply your weapons and unlock charged shots for them. Everything else is secondary to this. The graphics, audio, voice acting and story all act as backdrops to the skill-based shooting.

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Gameplay Review: Crysis 2

Gameplay Review: Crysis 2

Posted by on Jul 7, 2011 in Commentary, Reviews |

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If you played the original, the first thing you’ll notice about Crysis 2 is that you’re more confined. You’re not in the jungle anymore so the wide open space that was there back then is all gone, replaced by the urban landscape of a ravaged New York. There’s a plague spreading in the city and you find out early on that it isn’t man-made. You’re almost killed by its creators in the introduction.

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Review: Green Lantern

Posted by on Jun 21, 2011 in Reviews |

I wanted to like Green Lantern. I really, really did, but it’s tough to like something when nearly everything you know about it became unrecognizable onscreen. Was that supposed to be Hal Jordan? Was the movie supposed to be a Green Lantern story? Yes, obviously, but I shouldn’t have to ask those questions in the first place.

This post contains spoilers. You may want to stop reading if you haven’t seen the movie yet.

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