I first heard of Remember Me by accident. I was browsing for wallpapers and found a couple of futuristic cityscapes that I liked.
The pictures eventually led to looking up where they came from and that’s how I found out about the game. I chose it over Deadpool when it came out, deliberately ignoring reviews about both games so that I had no external influences. If I was going to regret the choice then I’d rather discover it myself.
The early impressions I posted about the game persisted until the end so I’m just going to summarize them. The graphics are very impressive, providing immersive environments that just beg to be explored. Unfortunately the linear level design prevented me from doing so. To make things worse there were times when I was fighting the camera. Fine, I can’t explore. Then I find out I can’t even look?
The platforming part is similar to Assassin’s Creed: running, jumping, climbing, and scaling walls and ledges. The key difference is the remixer attached to your arm. It’s a multi-function tool that will allow you to, among other things, unlock doors, remove obstacles and manipulate objects. And it’s all done by shooting at them. It’s not a terribly fun mechanic.
Speaking of fun, the repetitive combat makes it a chore instead of a worthwhile break from the platforming. I’m glad I chose to play it on Normal difficulty because I’m pretty sure playing it on anything tougher would’ve made me grind teeth. And I like my teeth, thank you very much.
What saves the game is the story. It’s nothing groundbreaking, but the setting and characters are interesting enough to make me look past the flaws. It’s not enough to forgive them, but it was still ample reason to finish the game.