Nioh Nonsense

Nioh Nonsense

Posted by on Feb 8, 2020 in Commentary, featured, PS4 |

Got back into Nioh after playing online with a friend of mine. It was my first time to do a coop session and it turned out to be a lot of fun. I was very dissatisfied with my weapon choice by the end though, so I thought about resolving that over the next couple of days.

Maybe it was a coincidence, but I’ve been watching speedrunning archives lately so I looked and found a speedrun for Nioh. The weapon of choice? Dual swords. They’ve been nothing but amazing so far. Using them made Nioh feel like a different game, enough to make me think that maybe I’ve been playing it wrong the whole time.

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World-Building With The Outer Worlds

World-Building With The Outer Worlds

Posted by on Jan 29, 2020 in Commentary, featured |

The Outer Worlds will feel familiar to anyone who has played a first-person RPG. It feels a mix of Fallout and Skyrim; its got a Borderlands vibe going for it with its space western frontier setting. What sets it apart is the care that’s been given to the writing. There is a narrative quality in The Outer Worlds that makes it stand out, that even though it has a touch of familiarity, the journey is still a fresh and welcome one.

A big part of that quality is the world-building. The game is set in a future where humanity has begun colonizing planets at the edge of the galaxy. What is that future like? How do people live their lives? The Outer Worlds takes great care in answering those questions through its visuals, dialog and story. It presents its setting and characters in a believable manner. Homes, shops, factories and businesses look lived in and used. People are hungry, angry, bitter, fearful, hopeful, funny; the gamut of emotions vary, and learning how life is lived in the setting is part of the game’s appeal.

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Wrestling With Control

Wrestling With Control

Posted by on Nov 14, 2019 in Commentary, featured, PS4 |

I finally got around to playing Control over the weekend. I’ve had it for a while now but put it on the back burner because I heard it was a short game. What I heard turned out to be right, but it’s the kind of thing that gets one thinking even after finishing it.

Control is an action game that feels like it’s set in an episode of the X-Files. There’s a lot of weirdness going on and a lot of it is unexplained. And even when the game explains things there’s still some afterthought required to process the information. I think I’m getting ahead of myself.

Let me talk about the action part first. Control is a third-person shooter. The player takes on the role of Jesse Faden, a girl in search of her brother. Gameplay consists of shooting and platforming. Jesse is armed with a gun that changes forms: one minute it’s a handgun, the next it’s a rocket launcher. All of the forms have some sort of utility over the different enemies and environments in the game, but I definitely found myself playing favorites with a few of them.

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On Borderlands 3

On Borderlands 3

Posted by on Nov 8, 2019 in Commentary, featured |

I started Borderlands 3 with Amara, the Siren. Having played most of the previous game with Maya—BL2’s Siren—I thought it would be a natural progression. At some point around level 10 or 11 I began to find gameplay difficult so I stopped and tried Zane, the Operative.

Things became even more difficult.

So I stopped and thought for a second. One of the things that was getting in the way was ammo. What I never liked about the Borderlands series as a whole is that I always seemed to run out of bullets. Ammo, like all loot, is generated randomly, so getting lucky with finding a good gun feels useless when I don’t have anything to shoot it with.

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