In Response To A Typical Player

In Response To A Typical Player

Posted by on Sep 24, 2009 in Commentary | 1 comment

CB029631 Before you go on, please read this first. The post below started as a comment on Dinaer’s thoughts on the matter and when I noticed that I had written three paragraphs on the subject, I decided to just make a post about it here.

I think the whole point of Trial of the Champion is to make Ulduar and Trial of the Crusader more accessible to players. The heroic version of Trial of the Champion drops ilvl 219 gear, sharing the item level that comes from Ulduar 10. This makes it possible for players to skip Naxx 25 and go straight to Ulduar 10.

Going back to the post title, I think we need to define what a typical player is first. Dinaer says:

Most players have a max-level character. The majority of those have been in either Naxxramas or Obsidian Sanctum to some extent. Somewhere between half to two-thirds of them have done Ulduar raids, and maybe a quarter have done any of ToC.

I know that it’s hard to define exactly what a typical player is, but if we take a look at the last part of the description, we’ll see that the closer we get to end-game content, the number of typical players goes down. Do we actually want all players to see the end-game content? I think Blizzard wants us to, given three things:

  • the accessibility of ilvl 219 gear from heroic Trial of the Champion;
  • the streamlining of emblems so that they’re all Conquest now;
  • the rewarding of Triumph emblems via heroic dailies.

All this points to the conclusion that gearing up is easy, and that means if we put effort into it, we will see end-game content. The question here is if a typical player is willing to do all that legwork. Do we want all players to see end-game content? Of course. Should everyone see end-game content? Not if you don’t work for it first.

My two-cents. It’s something that I’ve always thought about since patch 3.2 came out and I’d like to thank Dinaer for asking that question. It helped organize my thoughts into this (somewhat) cohesive post.

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Farming For Emblems

Farming For Emblems

Posted by on Aug 18, 2009 in Commentary |

42-21711291 Now that 3.2 is out, emblem farming is the trendy thing to do. I know that some of you don’t like the way Blizzard is practically giving away epics, but what can we do, you know? Might as well go with the flow.

I found myself in a curious situation a couple of weeks ago before the patch came out. After doing a quick gear check, I saw that there were no upgrades available for me in terms of Conquest emblems. I was done. For someone who only raided Kara in BC, it was quite a shock. I’ve never had this much gear before.

After the surprise went down, I looked at the Triumph emblem vendor and checked what I needed to do next. Maybe that’s a question you’re also asking yourself. I mean, which gear should you get first? The answer lies in a spreadsheet. Grab one that’s ready for 3.2 and check what you should get. As much as I would like to get the 45-emblem shoulder piece, breaking the 4-piece Terrorblade set bonus hurts my DPS too much so I’ll have to settle for something else. Right now, I’m set to get the ring then the thrown weapon.

3.2 is all about upgrading your gear. Like I said, Blizzard is practically throwing them at you so run those heroics when you can. Do the daily heroic, farm heroic Trial of the Champion till you’re blue in the face. This is our chance to catch up with the content. Might as well take advantage of it.

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