Review: Shadowrun Returns

Review: Shadowrun Returns

Posted by on Aug 18, 2013 in Reviews |

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Shadowrun Returns is a tactical role-playing game set in a future where magic, technology, humans and meta-humans co-exist. You are a shadowrunner, a professional body-for-hire doing jobs for whoever pays the most.


The core gameplay of Shadowrun Returns is a throwback to the isometric, turn-based tactical strategy games of old like Fallout 1 and 2. Plainly speaking, you and your opponent take turns trying to kill each other using a combat system that’s a bit simplified compared to games using similar mechanics. For example, turns are on a per team instead of a per individual basis, magic is cast with no resource/mana restrictions and ammo is unlimited. To balance that, there are cooldowns for the more powerful spells and reloading will usually cost a turn.

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The gameplay shines when it comes to variety. You can fight using conventional methods like shooting, punching and kicking. Or you can go medieval fantasy and cast spells or summon creatures. There’s also the option of going high tech and use drones to do your bidding. Bottom line, the game offers several viable options for combat so it deserves more than one playthrough.

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