Dishonored is a stealth action game developed by Arkane Studios and published by Bethesda Softworks. You are Corvo Attano, former Lord Protector-turned-prisoner, framed for the assassination of the very Empress you were supposed to protect. With the assistance of allies who arrange a prison breakout, you are tasked with uncovering the truth, finding the real perpetrators and enacting justice.
At the heart of Dishonored’s gameplay is the idea of choice. You are informed very early on that taking a more violent approach will result in a darker ending. This is but one of the many decisions that you will make as you play. Similar to Deus Ex there are often multiple ways to solve the problems the game throws at you. For example, to open a locked door you can kill a guard and take his key. You can also knock him unconscious and achieve the same result. Would you forgo the door altogether and try to find another way in, like through a window? Or maybe possessing a rat then finding a hole to run through is a better solution? You are rarely left with a single route when it comes to getting to what you want or where you need to be.
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