Mastering Skyrim: Day Two

Mastering Skyrim: Day Two

Posted by on Jan 12, 2012 in Commentary |

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This is a series of blog posts about playing Skyrim on Master, the highest difficulty setting. At this level the only thing that changes is damage: player characters deal only half of it while receiving double the usual amount.

Considering what I was trying to do, I thought that having a follower would help. They were never seriously part of my dungeon romps back when I was playing on Adept but I figured that I might need them this time around. I wanted a mage, a conjurer specifically, thinking that the summoned creature would be beneficial.

After going through the list of followers who were conjurers, I picked Brelyna. It looked like she was the easiest to recruit, requiring just finishing Saarthal and then allowing her to test spells on you. Now, about the dungeon itself, I found out that the toughest part about Saarthal is Jyrik Gauldurson, the draugr NPC at the end who is a part of the Forbidden Legend quest line. Fortunately, he’s easy to kite. When things got too hairy I had the option to backtrack to the gate prior to his area and close it, preventing him from getting to me. This is going to sound lame, but I also found out that with the right distance you can rest for an hour to regain your health, mana and stamina then re-engage him. His health should not regenerate.

Once I had Brelyna I headed to Bleak Falls Barrow. She proved to be more than capable of handling herself, casting fire bolts and shooting lighting from her staff. When the charges on the staff were depleted she switched to a bow. She was a glass cannon, able to dish out punishment to take foes out before I could even draw my weapon but was unable to withstand a lot of damage herself. Also, the downside of having her around was that I couldn’t sneak as much as I wanted to. I had to micromanage her a bit to get past that problem. Having her around made the dungeon uneventful. I just had to make sure we weren’t dealing with multiple opponents.

After Bleak Falls Barrow I turned in my quests, first to Riverwood to return the claw then to Whiterun to deliver the Dragonstone. I knew what was going to come next: my first fight with a dragon. Will I survive and succeed or will the fight prove to be too much for me to handle?

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Mastering Skyrim: Day One

Mastering Skyrim: Day One

Posted by on Jan 11, 2012 in Commentary |

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This is a series of blog posts about playing Skyrim on Master, the highest difficulty setting. The only thing that difficulty affects is damage. On Master level player characters deal only half damage while receiving double the usual amount.

After escaping Helgen my first task was to find out if what I planned to do was sustainable. I don’t have a lot of patience and, if you read my recent post on Uncharted 3, I’m not exactly fond of higher difficulties either. However Skyrim seemed like it was at least worth a try. I decided to get my answer by doing a quick run of Embershard Mine. It’s a cave populated by bandits that’s near where you exit Helgen, reachable through one of the branching paths that you take as you make your way to Riverwood.

The run turned out to be everything but quick. I took my time, sneaking my way through the cave, sniping with my bow, backtracking I was fully hidden then repeating the process. When I had no choice but to engage in melee I found my damage to be pitiful. I mean, I knew it was halved, but it was still tough to accept, especially when I found myself comparing the pain I was doing against what I was receiving.

Power attacks became the equalizer. At base (100) stamina the most I could do was two power attacks while dual-wielding iron swords. I had to make them count. Doing that along with sneaking and sniping allowed me to complete my run of the mine. I knew then that I’d end up doing the same thing over and over until I got better gear.

Do I want to do this? I found myself asking that question, already thinking of Bleak Falls Barrow, the site that I consider to be the game’s first major dungeon. It’s where you get Unrelenting Force, after all. Will this style of play be enough to conquer it?

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Skyrim: Life As A Destruction Mage

Posted by on Dec 30, 2011 in Commentary | 2 comments

The following is both a guide and a narrative on the learning points that I went through as a mage in Skyrim. Most of it is informative, but I have to admit that some of my realizations are so obvious I wanted to slap myself silly for not seeing them earlier.

Introduction

Playing a mage in Skyrim is a different experience compared to previous TES titles because of two things:

· Custom spell creation is currently not supported.

· There is no spellcasting equivalent for stacking Fortify Smithing.

Both Oblivion and Morrowind supported custom spell creation, allowing players to make their own spells. This led to the discovery of spell combinations that were beyond what the game could handle. It was possible, for example, to craft a single spell that caused Fire damage and Weakness to Fire at the same time. The two effects complemented each other, boosting the damage output so much that most foes died from a single hit. This, along with the discovery of other combinations, made most fights trivial.

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Meet Mjori

Meet Mjori

Posted by on Dec 15, 2011 in Commentary |

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Mjori is a female Nord I created for Skyrim. If you like how she looks you can download the save game below. This is just inside Helgen Keep, after you choose to go with Hadvar. Sorry, I don’t have anything from earlier so those of you looking for a save with Ralof will just have to make do.

Mjori – Female Nord

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