Kingdoms of Amalur: Reckoning: Getting Flawless Components

Posted by on Mar 6, 2012 in Guides | 3 comments

Combining Blacksmithing with Sagecrafting is one of the best ways to get powerful gear in the game. The crafty (see what I did there?) folks from the official forums found a way to get flawless components. The process is a little convoluted but definitely worth it.

First, you need to find out what’s possible to make:

Weapons

Flawless Magnifying Rivets (+7% Chance to Critical Hit)
Gem of Precision inside a shield. (also worked with gloves)

Flawless Amplified Bindings (+15% Critical Hit Damage With Physical) Gem of Amplitude with a longbow

Flawless Damaging Hilt (+30 Physical Damage)
Galvanizing Gem inside crafted daggers

Flawless Bloodseeker’s Fulcrum (15% Chance to Steal 25 Health per Hit)
Faeblade with a Gem of Bloodletting

Flawless Piercing’s Fulcrum/Hilt (+25 Piercing Damage)
LongBow/Dagger with Saboteur’s Gem

Flawless Elemental Hilt/Shaft (Fire, Frost, Shock or Poison damage)
Gem of Incineration, Winter, Tempest, Rot inside sword/hammer

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Kingdoms of Amalur: Reckoning: Crafting Weapon Gems

Posted by on Feb 29, 2012 in Guides |

Note: Chart assumes both shards used are Pristine.

Shard 1Shard 2Result
PhysicalFire / Ice / Lightning20 Bleeding Damage over 5 seconds
PhysicalMagic15% Chance to Steal 25 Health per Hit
PhysicalPhysical30 Physical Damage
PhysicalPoison48 Poison Damage over 7 seconds
PhysicalProtection20 Piercing Damage
MagicFire30 Fire Damage
20 Burning Damage over 7 seconds
MagicIce30 Ice Damage
18 Freezing Damage over 6 seconds
MagicLightning30 Lightning Damage
15 Shocking damage over 10 seconds
MagicMagic

15% Chance to Steal 25 Mana per Hit

MagicPoison

15% Chance to Steal 20 Mana per Hit

ProtectionFire / Ice / Lightning / Magic16 Physical Damage
ProtectionPoison+15% Critical Hit Damage with Physical
ProtectionProtection25 Piercing Damage
FireFire17 Fire Damage
10 Burning Damage over 6 seconds
IceIce17 Ice Damage
7 Freezing Damage over 4 seconds
LightningLightning17 Lightning Damage
8 Shocking Damage over 7 seconds
PoisonPoison24 Poison Damage over 6 seconds
PoisonFire / Ice / Lightning15% Chance to Steal 20 Health per Hit
IceFire / Lightning15% Chance to Steal 20 Mana per Hit
FireIce / Lightning15% Chance to Steal 20 Mana per Hit
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Kingdoms of Amalur: Reckoning: Crafting Utility Gems

Posted by on Feb 27, 2012 in Guides |

Shard 1Shard 2Result
PhysicalFire / Ice / Lightning+X health regen per second
PhysicalMagic+X% damage during daytime
PhysicalPhysical+X% damage vs. lightly wounded targets
PhysicalPoison+X% chance to critical hit
PhysicalProtection+X health regen per second
MagicFire / Ice / Lightning+X mana regen per second
MagicMagic+X% mana
MagicPoison+X% damage at night
MagicProtection+X% stun duration
ProtectionFire / Ice / Lightning / Poison+X% health
ProtectionProtection+Y% health (more than above)
FireFire+X% mana
IceIce+X% mana
LightningLightning+X% mana
PoisonPoison+X% mana
IceFire / Lightning+X mana regen per second
IcePoison+X% damage vs. heavily wounded targets
FireIce / Lightning+X mana regen per second
FirePoison+X% damage vs. lightly wounded targets
LightningFire / Ice+X mana regen per second
LightningPoison+X% stun duration
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Kingdoms of Amalur: Reckoning: Crafting Epic Gems

Posted by on Feb 26, 2012 in Guides |

Notes:

  1. The quality of the shards determine the value of the result. If you want the best results, combine 2 pristine shards.
  2. The formulas are commutative. Fire shard + magic shard = magic shard + fire shard.
  3. “X” = variable used to represent a number, the value of which is determined by shard quality.
Shard 1Shard 2Result
PhysicalPhysical+X% damage and +Y% damage resistance
PhysicalFire / Ice / Lightning / Poison+X% gold drops
PhysicalMagic+1 to all unlocked Might abilities
PhysicalProtection+X% experience bonus
MagicFire / Ice / Lightning-X% mana costs
MagicPoison+1 to all unlocked Finesse abilities
MagicProtection+1 to the first 4 tiers of unlocked Might, Finesse and Sorcery abilities
MagicMagic+1 to all unlocked Sorcery abilities
ProtectionMagic+Y% experience bonus (lower than physical + protection)
FireIce / Lightning+X% fire, ice and lightning damage
PoisonFire / Ice / Lightning+X health and +X mana
ProtectionProtectionX% chance to stun enemies when attacked
FireFireX% chance to burn enemies when attacked
PoisonPoisonX% chance to poison enemies when attacked
LightningLightningX% chance to shock enemies when attacked
IceIceX% chance to freeze enemies when attacked

Let me know if I missed anything.

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