On Gravity Rush

On Gravity Rush

Posted by on Mar 25, 2015 in Commentary, featured |

Sony was selling certain games for less than a dollar over the weekend, one of which was a Vita title called Gravity Rush. I’ve read good things about it so it was an instant purchase for me. It’s been occupying most of my waking hours for the past week.

Gravity Rush is an action platformer for the PlayStation Vita. You play as Kat, a girl with a mysterious past who has the power to shift gravity. She can cancel gravity to float in mid-air, then anchor it to another point, allowing her to “fall” to it. It’s like flying except she’s not going against gravity; she’s controlling it.

I also appreciate the nuances in how her “flight” is animated. Sometimes she’s falling head first with her limbs stretched downward to mimic free falling in natural gravity. Then there are times when she’s falling like someone yanked her backwards from the waist. It conveys that while Kat has control over gravity, it is still a force that she succumbs to.

You know what it reminded me of? Lashing in Brandon Sanderson’s Stormlight Archive. Similar to how Kaladin learns his powers in the series, Kat learns hers and masters them. And with the recent announcement that the game will be released on the PS4, I can’t wait to see her debut on the big screen. I guess that’s another post for another day.

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Mortal Kombat To Go To Vita

Mortal Kombat To Go To Vita

Posted by on Jan 18, 2012 in News, Press Releases |

600px-PlayStation_Vita_illustration.svg

BURBANK, Calif.–(BUSINESS WIRE)–Warner Bros. Interactive Entertainment announces Mortal Kombat will ship for PlayStation®Vita system in Spring 2012. Developed by NetherRealm Studios, the game delivers an experience designed specifically for on-the-go gaming with brand new gameplay features and content developed exclusively for the new handheld device.

“The NetherRealm team is committed to making sure that we follow up the success of 2011’s Mortal Kombat with an equally compelling experience on the PlayStation Vita,” said Ed Boon, Creative Director, NetherRealm Studios. “The original game content and new features we developed for the PlayStation Vita will provide gamers with the best fighting game experience available on the new mobile platform.”

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