On Gravity Rush

On Gravity Rush

Posted by on Mar 25, 2015 in Commentary, featured |

Sony was selling certain games for less than a dollar over the weekend, one of which was a Vita title called Gravity Rush. I’ve read good things about it so it was an instant purchase for me. It’s been occupying most of my waking hours for the past week.

Gravity Rush is an action platformer for the PlayStation Vita. You play as Kat, a girl with a mysterious past who has the power to shift gravity. She can cancel gravity to float in mid-air, then anchor it to another point, allowing her to “fall” to it. It’s like flying except she’s not going against gravity; she’s controlling it.

I also appreciate the nuances in how her “flight” is animated. Sometimes she’s falling head first with her limbs stretched downward to mimic free falling in natural gravity. Then there are times when she’s falling like someone yanked her backwards from the waist. It conveys that while Kat has control over gravity, it is still a force that she succumbs to.

You know what it reminded me of? Lashing in Brandon Sanderson’s Stormlight Archive. Similar to how Kaladin learns his powers in the series, Kat learns hers and masters them. And with the recent announcement that the game will be released on the PS4, I can’t wait to see her debut on the big screen. I guess that’s another post for another day.

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Early Impressions: Remember Me

Early Impressions: Remember Me

Posted by on Jul 17, 2013 in Commentary |

Remember Me

I played the intro level of Remember Me and found myself thinking if choosing it over Deadpool was the right move. Let’s start with the plus points first.

The game looks very good. The visuals do a great job of immersing you in the world of Neo-Paris and the science fiction that it’s trying to present. I like the way the story is set up, mixing a standard escape sequence with the horror of the game’s premise.

The gameplay feels a bit lackluster so far. I’ve only seen the combat and the platforming and both of them leave something to be desired. The former feels awkward, requiring stricter timing with even the basic moves while managing to look unrewarding. There’s no style, no flair in the way the main character fights. Jumping, climbing and shimmying along rails isn’t a smooth affair either. Overall, it seems like it wants to be a great action game and a great platformer. It’s falling short of both for now.

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