Starting Kingdoms of Amalur: Reckoning

Posted by on Feb 17, 2012 in Commentary | 2 comments

After an hour of playing Kingdoms of Amalur: Reckoning:

  • Combat looks promising.
  • The graphics remind me of Fable 1, minus the kiddie / cartoonish feel.
  • The PC version retains the console look, making the menus are a little annoying without a controller.
  • Your starting point is High Octane Nightmare Fuel. Think Planescape: Torment but even more mortifying (see what I did there?). Recalling the memory was fun.

I’m liking it a lot so far. Let’s see if that holds over the weekend.

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Review: Dragon Age: Awakening

Posted by on Mar 25, 2010 in Reviews |

So you’re done with Dragon Age: Origins. You’ve slaughtered the Archdemon, saved Ferelden and paved the way for a new monarch. Now, the expansion is out. Will it give you enough reason to don the old armor and head back to the fray?

Dragon Age: Awakening is a strong expansion for the series. Almost everything that you liked about the original is retained here. The story and setting progresses in a logical sense and is ultimately satisfying. Players are given more specializations, skills and talents to further define their characters. Combat, while unchanged, is still a lot of fun.

Before we go on, note that my playthrough was with an imported mage from Origins. This means that I’m using the OP class and I’m more than familiar with the original. This isn’t a fresh look into Dragon Age as a whole, but I am writing this after finishing one playthrough of the expansion. Also, I do not intend this to be a full-blown review. I just want to highlight the good, bad and so-so points of the game. With that said, let’s move on.

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