Finding Something To Do: Mount Runs Part 2

Posted by on Jun 29, 2010 in Commentary |

We usually start with Sethekk Halls. Why? I don’t know. Maybe it’s because it’s a port away from Magister’s Terrace. I like to think that we start there to build into a progression of sorts, like we’re starting from the easiest then moving on to the hardest. It’s not actually the case though. You’ll see.

Anyway, on to Sethekk. We can sneak past everything until we get to the first boss, who we learned we had to kill if we wanted to make our journey back convenient. Once he’s down, we then proceed to the second boss, which is actually the mount dropper. Cow will summon him, we kill him, hope he drops something, then move on to the last boss and kill him too. Once all of them are down a door on the right will open, leading to the a spot near the entrance. Note that it will only open if all bosses have been dealt with.

We then fly back to Shattrath and port to Magister’s Terrace. Again, sneaking our way is the key here. Once we get to the first boss, we clear the room first before we engage him. When he’s down, it’s a short trip to the second boss, which is again easily dispatched. A couple of sneaky steps later we’re on to Delrissa. For this fight we make sure that our cooldowns are available so we can AOE all of them. There’s a chance that they’ll let a Fear out, ruining the AOE and possibly causing aggro to the surrounding mobs so it’s better to be prepared. Then it’s on to Prince Kael’Thas himself, who usually drops nothing. Hey, he might drop the mini-pet or the mount so he’s slightly more rewarding than the other bosses.

We then pick up a flight to Silvermoon, head to the Mage trainer and take the port to Blasted Lands. From there, we run up to Karazhan. There, we switch to a raid group and clear all the mobs prior to Attumen. We found out recently that we don’t need a tank for him so we just two-man him and hope he drops something. Once that’s done, we head to ZG for the final stop of the run.

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Finding Something To Do: Mount Runs Part 1

Posted by on Jun 28, 2010 in Commentary |

I’m at the point where I’m passive about getting a Lich King kill. I mean, sure if we have the group for it then I’ll give it a shot, but I’m not going to force circumstances just to get a raid going. Thankfully, the decision to do so isn’t up to me most of the time but that’s my stand on it. With that said, I run into a completely different problem.

I don’t have anything left to do.

So, time to find things to occupy my time with. Oh, I know I can always switch to an alt and do something with that, but the thought of gearing a toon from scratch the way I did it with Sin is daunting and time-consuming so I’m veering away from that with this post. The question here is this: what can I do with my main?

The answer came from a guildmate: mount runs. Now, I know there are other answers too, such as achievements, getting the Loremaster title or something similar, etc. I just prefer mount runs because they’re not anal with the details; run an instance that drops a mount, kill the boss, rinse and repeat. The best part? As a rogue, I can sneak my way past through most of the mobs.

My partner in crime is the above-mentioned guildmate: Cowtastrophy. She’s a druid, so her cat form stealth matches perfectly with my own. She gets detected more often than I do because of the sneak levels but she makes up for it by healing my sorry ass so it’s all good.

Now, we’ve gone through these runs often enough to have very, very low expectations of them. It’s like, got nothing better to do? Let’s do a mount run. The enthusiasm comes from the fact that it gives us something to do, not from the hope that a mount will actually drop. It beats standing around in Dalaran all day, watching everyone else’s gearscore progress while your own stagnates.

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First Day Impressions

First Day Impressions

Posted by on Aug 6, 2009 in Commentary |

cotc Patch 3.2 is in full swing and as a Combat Rogue, there aren’t a lot of changes worth noting yet. The biggest one is the ability to use one-handed axes, which is the least stealthy weapon that I can think of. However, one can also say the same about swords and maces so there’s really no point in arguing. It’s also a little too early to tell how much of an impact axes will make to Rogue DPS. Hell, I’ve yet to learn the skill to use them.

Blizzard has kept its word regarding the dailies though. One of the dilemmas of getting the Crusader title was that you lose the faction dailies. No dailies, no gold. Thankfully, the patch opens several new quests that you can repeat to your delight. Furthermore, they give players the opportunity to get more Champion’s Seals per day, making the grind to those mounts less of a pain. You can also make your squire a little more useful than being a banner carrier.

I’ll post an update on the Icecrown dailies once I get used to the new dailies. They’re pretty straightforward (I like the new quest log, by the way) so they’re easy to do. Finding the quickest way to do them all is the tricky part.

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Jousting Your Way Through The Argent Tournament

Jousting Your Way Through The Argent Tournament

Posted by on Jun 10, 2009 in Guides | 4 comments

One of the things that Wrath of the Lich King has given a lot of emphasis on is vehicle combat. Instead of simply acting as mounts, there are plenty of vehicles in the game that act as more than methods of transportation. The introduction of the Argent Tournament takes vehicle combat to a new level by introducing a jousting system. Instead of the usual practice of simply spamming the attack button of a mount, players are forced to strategize by juggling between offense and defense.

I’ve read feedback from here and there and know that the reaction has been mixed. Some players love the Argent Tournament while others hate it. Regardless of how you feel about it, it will be one of the focus points of patch 3.2, so I suggest you hone your jousting skills while you have the time. In this guide I’m going to tell you a few tips that will make it a little easier to do.

Let’s go through your mount’s abilities first.

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