[FFXIV] Final Fantasy XIV: Tips for First-Time Players

[FFXIV] Final Fantasy XIV: Tips for First-Time Players

Posted by on Sep 10, 2013 in Guides, Tips |

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Welcome to my first guide for Final Fantasy XIV: A Realm Reborn. This is for those of you who just rolled your first character, trying to get your bearings and know what there is to know. Hopefully this will let you maximize your early FFXIV gaming experience so you can spend more of your time actually playing than looking for what you need to learn.

Follow the main story.

Quests that allow the story to progress are marked by a different icon compared to non-story ones and is easy to recognize. The primary benefit of following the main story is unlocking everything such as travel, retainers, chocobos, etc. For example:

  • Travel to the two other starting cities is unlocked through a main story quest.
  • Ditto for retainers. Retainers act as your storage and auction house (known in-game as the market board). Until you unlock them, you won’t be able to sell anything through the market board.

Your initial job choice isn’t final.

You can change to any job you like at level 10. After finishing the job quest that allows you to do so at level 10, simply go to the guild of the job you want to change to and complete the intro quest. After that it’s just a matter of switching weapons when you’re out of combat. For example:

You’re a gladiator. 5 levels later you want to change to a pugilist. First, get your gladiator to level 10. Complete the gladiator guild quest to unlock job switching. Go to the pugilist’s guild and accept the quest from the guild receptionist. He’ll tell you to talk to the guildmaster. Once you complete the quest you’ll be given a pugilist weapon. Simply equip that to become a pugilist. If you want to change back to a gladiator then equip your previous weapon. It’s that simple.

The only catch is that if the job’s guild is in a different city. Let’s say you want to be a conjurer. The conjurer’s guild is in Gridania, which you can’t get to until after you unlock traveling through the main story.

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World of Warcraft Subscriber Base Reaches 10 Million

Posted by on Jan 23, 2008 in News, Press Releases |

WORLD OF WARCRAFT® REACHES NEW MILESTONE: 10 MILLION SUBSCRIBERS

Subscriber base for Blizzard Entertainment®’s massively multiplayer online role-playing game now exceeds 2.5 million in North America, while Europe passes the 2 million mark

IRVINE, Calif. — January 22, 2008 — Blizzard Entertainment, Inc. announced today that subscribership for World of Warcraft®, its award-winning massively multiplayer online role-playing game (MMORPG), has continued to climb, recently passing 10 million worldwide. Interest in the game has remained high in all regions, with thousands of new and returning players signing up through the holiday season. World of Warcraft now hosts more than 2 million subscribers in Europe, more than 2.5 million in North America, and approximately 5.5 million in Asia.

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WoW: Rumored Sunwell Plateau Loot

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Posted by on Jan 23, 2008 in News |

sunwell_muramasa.JPG You’re looking at one of the rumored loot from the upcoming Sunwell Plateau raid instance for World of Warcraft, and it shows that once again Blizzard takes a bite from popular lore by including a sword named Muramasa. Of course, none of this is official yet, so try not to take it too seriously. I can already hear some of you number-crunchers out there calculating the impact these weapons will have in the game. It’s just a preview, and not even an official one, so hold off on the violent reactions for now.

The Sunwell Plateau instance is to be introduced in patch 2.4. World of Warcraft is currently on patch 2.3.2.

Read: WoW Insider

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Funcom Sets New Release Date for Age of Conan

Posted by on Jan 22, 2008 in News, Press Releases |

Durham, USA – January 21, 2008 – Funcom announces a new release date for Age of Conan: Hyborian Adventures. The highly anticipated MMO receives 8 more weeks of development, allowing Funcom to deliver a more polished MMO experience when the game launches on the 20th of May 2008. Despite great feedback on vital aspects like immersion, fun factor and the exciting combat system, the management of Funcom has decided to polish the game even more. Eight weeks of development work is therefore added to stress game systems and polish the game further leading up to launch.

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