Tricks Of The Trade

Tricks Of The Trade

Posted by on Aug 4, 2009 in Commentary, Tips | 2 comments

Ability_Rogue_TricksOftheTrade

Tricks of the Trade is the lesser known (as opposed to Misdirect) aggro management skill that allows Rogues to redirect threat to the tank. Think of it as a short-ranged version of the more popular Misdirect. Used properly, it will allow you to unleash damage without having to worry about getting aggro.

As you can tell from the description, Tricks will redirect all of the threat caused by your actions to whoever you cast it on for six glorious seconds. Minus macros and addons, you can cast it by hitting the spell, then clicking your target, which is usually the tank. I don’t have a habit of casting it on another DPSer because I don’t want threat issues and I don’t want to share the damage buff. Yes, I’m selfish. Terribly, horribly selfish.

Now, doing it that way is a bit tedious. As rogues, we’re used to casting skills without having to worry about who or what to cast them on. When we press a button, there’s usually no need to select a target because we’re already on it. That’s where Tricks is…well, tricky. You have to cast it then click on your tank to use it successfully. Macros will remove that unnecessary click.

  1. Select your tank, then enter “/focus”. You can also right click on his frame and then set your focus there.
  2. Create a new macro and then type:
    • /cast [target=focus] Tricks of the Trade

Bind the macro to a key and try it out. Hitting it will cast Tricks on your focus target, removing the extra click.

What I really like about Tricks is that it gives you a full six seconds to do anything you want. The next time your raid runs into a big group of mobs, try doing Tricks + two Fan of Knives + Adrenaline Rush and watch your damage blow up everything in sight. Don’t be shy about using Killing Spree and Blade Flurry as well.

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Rogue Resources: Revisiting Macros

Posted by on Mar 24, 2009 in Guides |

A lot has changed since I last posted my macros so I thought about doing a revisit. Similar to my previous entry, I still take a 3-step approach when it comes to fights but I’ve also included a couple of other things in the mix as well. My key bindings have a lot to do with the way I play so I’ll be including those as well. Of course, feel free to modify the macros to your liking.

Stealth – Mapped to “1”

#showtooltip
/cast [modifier:ctrl]Feint; [modifier:alt]Throw; [combat]Slice and Dice; Stealth
  1. Casts Stealth by default.
  2. Casts SnD during fights.
  3. Casts Throw when pressed with Alt.
  4. Casts Feint when pressed with Ctrl.

Not much to see here. This macro is not as situational as the others except for SnD. You’ll see what I mean when we get to the other ones.

Opener – Mapped to “2”

#showtooltip
/cast [modifier:shift]Cold Blood; [stealth]Cheap Shot; [nostealth]Mutilate
/startattack [nostealth]

This is my basic attack macro for assassination. For combat, I use this:

#showtooltip
/cast [modifier:shift]Adrenaline Rush; [modifier:alt]Blade Flurry; [stealth]Cheap Shot; [nostealth]Sinister Strike
/startattack [nostealth]
  1. Casts Mutilate or Sinister Strike by default.
  2. Casts Cheap Shot when stealthed.
  3. Casts Cold Blood or Adrenaline Rush when pressed with Shift.
  4. Casts Blade Flurry when pressed with Alt.

Combat has more skills to trigger like Adrenaline Rush and Blade Flurry compared to assassination so it has more modifiers. I feel more comfortable pressing Alt than Shift, so skills with shorter cooldowns get mapped there. The last line of both macros ensures that you attack your target whenever you’re not stealthed. Without that line, the following problems may occur:

Switching targets may cause your toon to stop attacking (depending on your settings).
Your toon will do nothing out of stealth. That would be defeating the purpose of something that’s supposed to be an attack macro.
Your toon will do nothing if he or she does not have enough energy to do the default attack skill (in this case, that’s either Mutilate or Sinister Strike).

Finisher – Mapped to “3”

#showtooltip
/cast [modifier:alt]Envenom; [modifier:ctrl]Eviscerate; [modifier:shift]Rupture; [stealth]Garrote; Kidney Shot
  1. Casts Kidney Shot by default.
  2. Casts Garrote when stealthed.
  3. Casts Rupture when pressed with Shift.
  4. Casts Envenom when pressed with Alt.
  5. Casts Eviscerate when pressed with Ctrl.

Replace Kidney Shot with your preferred finisher except for Slice and Dice (see the first macro). I stunlock when I do dailies or farm so that’s why it’s my default skill. Just substitute the modifiers and abilities to your liking.

Multi-purpose – Mapped to “`”

#showtooltip
/castrandom [modifier:alt]Dismantle; [combat]Shiv; [stealth]Pick Pocket; [flyable]Turbo-Charged Flying Machine, Onyx Netherwing Drake; Purple Skeletal Warhorse, Horn of the Frostwolf Howler
/dismount [flying]
  1. Casts a random land mount by default.
  2. Casts a random flying mount if flying is permitted.
  3. Casts Pick Pocket when stealthed.
  4. Casts Shiv during fights.
  5. Casts Dismantle when pressed with Alt.

This is an all-purpose macro that has actions specific to certain situations. I can pick pockets with it if I’m stealthed, cast Shiv when in combat and cast Dismantle when I want to. Outside of combat and stealth, this becomes a mount macro. The last line will dismount me whenever I’m flying.

That’s it. Again, change the key bindings, skills and modifiers to what you prefer. Hopefully this will help you create your own macros. For you subtlety rogues, sorry if I didn’t include it because I haven’t played that spec in a while. Also, you’ll notice that some important skills like Hunger For Blood and Kick are not included. They’re assigned to individual buttons so that’s why you don’t see them here.

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World of Warcraft: Rogue Macros

Posted by on Jan 25, 2008 in Guides | 1 comment

Here are some of the macros I use for my Rogue for World of Warcraft. Please note that I’m using a work-in-progress Subtlety spec, so some of the skills and talents here may not be applicable to you. If that’s the case, feel free to swap them with your preferred skills.

I currently alternate between two sets of macros: one for straightforward damage and another for stunlocking. In my experience, the latter offers better survivability in the long run, but I don’t recommend using it until you have at least two stunning abilities. I’m only at level 33, so I use Cheap Shot and Kidney Shot.

I take a 3-step approach to combat: stealth > opener > finisher. I know it’s a no-brainer, but it’s better to be clear about it now than explain it later. The 3-step sequence means I enable stealth, approach my target, hit it with my opener and finally hit my finisher. Note that the finisher doesn’t necessarily kill my target, in which case I cycle back to my opener again.

Now that we’ve established the basics, let’s head to the macros themselves.

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