Lightning Returns: Combat Tips

Lightning Returns: Combat Tips

Posted by on Feb 18, 2014 in Guides |

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Stagger

Similar to the past FFXIII games, you still do the most damage when your target is staggered. To do this, the general rule is to hit them with physical attacks to extend stagger time then follow-up with magic attacks to actually stagger them. By the time you run out of ATB for your spells, your opponent should be staggered. If not, then nearly so.

You can tell the stagger status by the pulsing wave that appears on their health bars. The more violent the oscillation, the closer the target is to staggering.

If you’re having a tough time dealing with a particular monster, hitting R2 or RT will bring up Libra, which will give you info about your target. Stagger information is at the bottom of that screen.

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Lightning Returns: Tips and Tricks

Lightning Returns: Tips and Tricks

Posted by on Feb 16, 2014 in Guides |

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Since you’re always working against the clock, NPCs and quests that are bound to specific times can be difficult to keep track of. You can use map markers to solve this problem. I usually mark the NPC or quest location, then name it using the time I’m supposed to be there. Now if only it had an alarm of sorts.

Quests

The game does not follow traditional leveling. Lightning does not level up nor does she gain experience points. She powers up by getting stat bonuses from doing quests, so get as many as you can and accomplish them. Aside from the main story, there are two other ways to get quests: taking quests from Chocolina and by talking to NPCs. Chocolina is always near the train stations, marked by a yellow box in your map. NPCs that have quests have stars next to their names, with the number of stars indicating the difficulty of the quest.

Stock Consumables

Make sure you have a full stock of potions at the beginning of the game. As if the clock isn’t enough of an indication, Lightning Returns can be unforgiving at times. You don’t want to end up spending precious time just to use Escape to get away from combat too often.

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