UPDATED: Grinding For Gold: The Icecrown Dailies Done Quick & Dirty

Posted by on Jul 7, 2009 in Guides |

UPDATE: Assault by Ground has been added. It was originally omitted because the quest was missing for a couple of days on my realm. Now that it’s back, I’ve made a few edits to this post.

My post regarding Icecrown dailies needs a revamp. Why? Because of time constraints. Ever since I joined Built Horde Tough I’ve been raiding almost everyday. I’m not complaining, mind you, but more raid time means less time for dailies. Obviously, I have to find a way to make the two meet. I’ve yet to fine tune the solution but here’s what I’ve come up with so far:

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Grinding For Gold: Icecrown Dailies

Grinding For Gold: Icecrown Dailies

Posted by on Apr 8, 2009 in Guides | 2 comments

Icecrown is a great place to earn gold through daily quests. I’m going to post my usual route through the area, but please take note of a few things first: some of these quests are only available once you unlock them. I suggest that you do quests in Icecrown as soon as you can so you can unlock the dailies ASAP. Also, I skip some of the quests because some of them are out of the way so I don’t bother with them. I prefer quests that are concentrated on a single area or are at least nearby each other. Finally, this guide is intended for all classes and not for rogues only.

Before we start, here are a few addons that will prove useful.

OPie – it’s primarily a radial action bar mod, but what’s great about it is that it has a preset ring for quest items. That means you can hit the key bind for it to bring up a ring menu that has all of your useable quest items. It eliminates the need to search your inventory to use them, saving you time and effort.

Questguru – what I like about Questguru is the sound alert. You get an aural announcement every time you complete or partially complete a quest, letting you know when it’s time to move on. It also has an autocomplete feature that will turn in quests automatically when you talk to the NPC. I know it’s only an extra click, but don’t knock off the benefits of not having to do so. When you’re doing something repetitive such as dailies, anything that automates the process is a godsend.


Let’s get started.

The first place you want to stop by is Orgrim’s Hammer. This is the horde flying ship. The easiest way to get to it is actually in Dalaran. Talk to Sky-Reaver Klum [69,41] and ask to be flown to the ship. He’s near the Dalaran FP. If the option to be flown there isn’t available, you may need to unlock Cold Weather Flying first.

Once there, talk to Koltira and grab Not A Bug and Drag And Drop. You can also grab That’s Abominable if you want to, but it’s a little way off the path I usually follow so I skip it. Next, talk to Sky-Reaver Korm and get Keeping the Alliance Blind. The other one is a PvP daily. I’ll leave it to you if you want to take it.

Go outside and look for two wandering NPCs, Brother Keltan, who gives Slaves to Saronite, and Warbringer Davos Rioht, for Blood of the Chosen. Finally, go below and talk to the goblin at the end, Chief Engineer Copperclaw and get Retest Now. I don’t grab the other one because it’s another quest that’s off the path I follow. You should see a trend by now.

Now head to Ymirheim [57,53] and start killing the mobs there. You need to kill 20 humanoids here to finish the quest. The males are straightforward fights. The females offer more variety because the Blight Falconers have pets called Carrion Hunters while the Ymirjar Element Shapers are casters.

When you’ve downed 20 of them, go inside the cave at [56,57] and talk to the slave NPCs there to free them. Some of them will commit suicide, some will free themselves and some will attack you. For NPCs that are supposed to be slaves, they hit pretty hard so be careful. Also, the Val’kyr mobs here have a nasty habit of attacking you from behind so keep an eye on them. You may want to engage them first before talking to the slaves so you get the first strike advantage. Once you’ve freed 10 slaves the quest is done. I find this quest pretty annoying because talking to the NPCs takes me out of stealth. I can’t imagine caster classes having a good time with this one either. Anyway, I just wanted to let that out as a warning. As a rogue, I skip it. As a death knight, I don’t.

Head out of the cave, mount up then fly north a bit to [55,47]. Kill Bitter Initiates until they drop an Orb of Illusion. Look for a mob called a Dark Subjugator and throw the Orb at them to turn them into humans. Do this three times to finish the quest. Take a look at the second screenshot above to see how you can select the Orb using OPie. Note that you cannot use the Orb while in combat.

Mount up, head north a bit to The Valley of Fallen Heroes. [47,43] is a good spot. Map the SGM-3 to a hotkey and type “/tar sky” over and over again. You can add it to a macro, copy-paste it or whatever, just spam the heck out of it till you target a Skybreaker Recon Fighter. Once you do, hit the hotkey immediately to fire. Doing it this way prevents you from having to manually click on the Skybreakers with your mouse to target them. You don’t even have to look up to search for them, really. Just enter the command and fire the rocket. Do this 6 times to clear the quest. Watch out for the undead pats in this area.

Mount up, head north up to [50,33] and use the Diluted Cult Tonic in your inventory to get the buff that will let you loot a Tainted Essence from a mob here. Once you have 10, use them to turn them into a Writhing Mass, then go near a cauldron and use it to complete the quest. Watch out for the green clouds that the mobs create because they do a DoT at 500 HP per tick if you stay in them.

Mount up, then head northeast to [53,31]. Kill the orc warlocks and their voidwalkers then use the Rod of Siphoning in your inventory to grab a Dark Matter. You don’t need to target the voidwalker. Just stand close to it and you should get the quest item. Make sure that you get the item off the voidwalker shortly after killing it otherwise you won’t be able to get anything. I suggest you kill one master-and-minion pair at a time. Gather 5, then fly to [53,33] and right click on the giant shard to finish the quest. Fly back to Orgrim’s Hammer and turn in everything.

You’ll notice that you start at Ymirheim and then inch your way northward from there. We’ll cover the Shadow Vault and Death’s Rise dailies next time. If you have any questions and suggestions, let me know. You guys might know of a few more dailies that I missed.

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