Deus Ex: Human Revolution: Becoming a Cop-Killer

Posted by on Oct 29, 2011 in Commentary |

The first Deus Ex was a remarkable game because of one thing: choices. Whenever it presented a problem it always offered more than one solution. Need to get inside a building? You can pick the lock on the door, get the key from a guard, convince the guard to open the door for you or just blow up the damn door. If you don’t mind doing a bit of exploring you might find a backdoor or a ladder that leads to a vent or an open window. The abundance of choices in the game was unprecedented at the time and has become a hallmark of the series.

Deus Ex: Human Revolution is no different. The game allows multiple paths, solutions and approaches like its predecessor. Personally, one quest in the game stands out. It involves getting inside a police station.

Read More