On Borderlands 3

On Borderlands 3

Posted by on Nov 8, 2019 in Commentary, featured |

I started Borderlands 3 with Amara, the Siren. Having played most of the previous game with Maya—BL2’s Siren—I thought it would be a natural progression. At some point around level 10 or 11 I began to find gameplay difficult so I stopped and tried Zane, the Operative.

Things became even more difficult.

So I stopped and thought for a second. One of the things that was getting in the way was ammo. What I never liked about the Borderlands series as a whole is that I always seemed to run out of bullets. Ammo, like all loot, is generated randomly, so getting lucky with finding a good gun feels useless when I don’t have anything to shoot it with.

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Gameplay Review: Bulletstorm

Gameplay Review: Bulletstorm

Posted by on Jul 9, 2011 in Commentary, Reviews |

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Let’s cut to the chase. The entire point of Bulletstorm is to “kill with skill”. This involves dispatching your targets in the most creative, often the most gruesome ways possible. Doing so rewards you with skillpoints which you can use to resupply your weapons and unlock charged shots for them. Everything else is secondary to this. The graphics, audio, voice acting and story all act as backdrops to the skill-based shooting.

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Gameplay Review: Crysis 2

Gameplay Review: Crysis 2

Posted by on Jul 7, 2011 in Commentary, Reviews |

C2_Screenshot_4_04092010

If you played the original, the first thing you’ll notice about Crysis 2 is that you’re more confined. You’re not in the jungle anymore so the wide open space that was there back then is all gone, replaced by the urban landscape of a ravaged New York. There’s a plague spreading in the city and you find out early on that it isn’t man-made. You’re almost killed by its creators in the introduction.

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Duke Nukem 3D Fan-Made Remake Gets Go Signal From Gearbox

Duke Nukem 3D Fan-Made Remake Gets Go Signal From Gearbox

Posted by on Oct 15, 2010 in News |

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License owners, here’s how you handle fan-made contributions:

Project lead Frederik “Fresch” Schreiber has received a non-commercial license to proceed with Duke Nukem: Next-Gen, his Unreal Engine 3-powered Duke Nukem 3D remake. Fresch secured the license in just under three weeks after his first announcement — a credit to rights holder Gearbox’s openness to share the franchise with the community — and has aleady assembled a team of nine other contributors (though he is still “hiring” for a number of positions).

Full story at the source.

[Source]

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