A Quick Review of Divinity: Original Sin

A Quick Review of Divinity: Original Sin

Posted by on Jul 15, 2014 in Commentary, featured, Reviews |

Divinity: Original Sin is the latest game in the Divinity franchise, setting itself up as a prequel to the previous titles. You play as a pair of Source Hunters and it’s your job to save the world, I think. I haven’t been paying attention to the story very well so don’t expect a lot of that in this write-up. I’m going to focus on the gameplay—the glorious, bloody gameplay.

The important thing you need to know about Original Sin is that it’s like a modern version of Baldur’s Gate. Combat is turn-based with an action point (AP) system similar to classic Fallout. Actions such as attacking and spellcasting cost points. The more points you have, the more actions you can do per turn.

What makes Original Sin’s combat stand out is how it plays around with elemental and status effects. For example, you can drop oil on your foes to cause Slow, reducing their AP, then light that oil on fire, causing Burning, a damage-over-time effect. Fire plus poison causes explosions in this game, so poisoning a target that’s on fire often yields impressive results. The variety of things that you can do removes the act of simply hitting the other guy repeatedly until he dies. Crowd control abilities such as knockdowns and stuns are also present, contributing further to the large amount of options that you have when you fight.

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