A Dishonored 2 Essay

A Dishonored 2 Essay

Posted by on Nov 25, 2016 in Commentary, featured, PS4, Reviews |

Overall, Dishonored 2 is a proper sequel. The core gameplay from the original is kept intact so if you loved those mechanics then you’re in for a treat. If you didn’t then there’s nothing in this installment that will make you change your mind.

Dishonored 2 is the sequel to 2012’s stealth action game about a man falsely accused of assassinating an empress. The new installment follows the footsteps of the original so closely that they’re within arms-reach of each other.

Similar to the first Dishonored you can cast spells, use weapons and tools to traverse the environment and fight your enemies. Corvo and Emily have different powers so there are incentives for at least two playthroughs. There’s also the option to play with no powers, giving cause for a third. Some of the spells are usable in lethal and non-lethal ways, so those who prefer the latter won’t feel too restrained in their restraint. The high/low chaos system returns and, thankfully, not only affects the ending and the environment but NPCs as well.

The plot is unimaginative. It’s a rehash of the original: you are removed from your position of power and then you go out to set things right. Even the false accusation of murder is back, although this time you’re allegedly responsible for several deaths instead of one. And similar to the original, you take out a key target per level with the option to do it lethally or not. From a plot and gameplay standpoint, Dishonored 2 plays it very safe. You get more of the same—a lot of it.

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Review: Dishonored

Review: Dishonored

Posted by on Oct 27, 2012 in Commentary, Reviews |

Dishonored 2012-11-03 11-32-07-59

Dishonored is a stealth action game developed by Arkane Studios and published by Bethesda Softworks. You are Corvo Attano, former Lord Protector-turned-prisoner, framed for the assassination of the very Empress you were supposed to protect. With the assistance of allies who arrange a prison breakout, you are tasked with uncovering the truth, finding the real perpetrators and enacting justice.

At the heart of Dishonored’s gameplay is the idea of choice. You are informed very early on that taking a more violent approach will result in a darker ending. This is but one of the many decisions that you will make as you play. Similar to Deus Ex there are often multiple ways to solve the problems the game throws at you. For example, to open a locked door you can kill a guard and take his key. You can also knock him unconscious and achieve the same result. Would you forgo the door altogether and try to find another way in, like through a window? Or maybe possessing a rat then finding a hole to run through is a better solution? You are rarely left with a single route when it comes to getting to what you want or where you need to be.

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