Running Heroics As A Starting Rogue

Posted by on Apr 21, 2010 in Guides |

Note that this was written with new rogues in mind. I recently ran a fail group on my DK and it was tough to see a fellow rogue just suck at DPS. I was tanking Anub’Arak in AN and things were going well until he burrowed and the adds came. Recount told me that I was number two in DPS, behind the mage but above the rogue. You know that a group is fail when the tank is doing more damage than the rest of the group.

So, here’s a little something to raise your DPS in heroic 5-mans:

  • Go Combat. Equip your best weapons, then spec into it.
  • Set the tank as your focus target (click on the tank, type “/focus”).
  • Make this macro and map it to a button:
    • /cast [target=focus] Tricks of the Trade
  • Doing the above will cast TotT on the tank.
  • Everytime your tank pulls, hit the macro, then spam Fan of Knives.
  • Profit!
  • For big pulls, cast Blade Flurry, TotT, FoK. Whenever BF is up, remember to stand close to two adds or more since you’re cleaving.
  • For big, prolonged pulls, cast Adrenaline Rush, Blade Flurry, TotT, FoK.
  • More profit!

It’s an oversimplification and sort of a repeat post, but hopefully it should get things started on the road to better DPS. Seriously. What I just saw was painful to watch.

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Trial of the Crusader 5: Anub’arak

Posted by on Oct 27, 2009 in Guides |

This is it. You’ve skinned the beasts, banished the demon lord back to his realm, made short work of the opposing faction’s champions and clipped the wings off the twins. It’s time to face the Nerubian Lord Anub’arak, who’s back for round two.

Phase One is a tank and spank with adds. Anub’arak has a cleave attack so make sure you’re nowhere in front of him during the fight. DPS the boss, switch to the adds when your off-tank picks them up (one add in 10-man, 2 in 25) and then go back to the boss. A second set of adds will spawn shortly but we usually ignore those until the boss burrows.  The adds can also burrow and then pop back later. To prevent this, they have to be tanked on frozen ground. If they’re not, you can interrupt their burrow cast by using Kidney Shot.

When Anub’arak burrows, Phase Two begins. Kill the adds that your off-tank is dealing with then proceed to killing scarabs. These do not need to be tanked so just DPS away. They cast a stacking damage debuff on you so watch for it. If it becomes tough to handle you can use Cloak of Shadows to get out of it. The boss himself will cast spikes that chase random raid members. Just stand on frost (or get frost between you and the spikes) if it targets you. The spikes will hit the frost in a rather violent animation and then switch targets. Once Anub’arak pops from the ground, it’s back to Phase One.

Phase Three starts when the boss’s HP hits 30%. He’ll stop burrowing and will cast a life leech spell that will drain HP from the raid and give it back to him. This phase has more to do with your healers than you but the idea is to keep everyone except the tanks at 30-50 percent HP throughout the remainder of the fight. Just DPS the boss, pop your trinkets and enjoy the loot.

That’s it. I hope you enjoyed this guide to Trial of the Crusader. I know it’s delayed as hell but real life got in the way again. I was actually forced to a 3-week break from the game because of Ketsana and other shit (and when I say it’s shit, it really is shitty).

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