Dragon’s Dogma: A Quick and Dirty Magick Archer Guide Part 1

Dragon’s Dogma: A Quick and Dirty Magick Archer Guide Part 1

Posted by on Feb 7, 2014 in Guides |

Create a Mage, Level a Sorcerer

The damage of your ranged attacks is based on magick, so you’ll want your magick stat to be as high as possible. At +5 per level, the Sorcerer vocation offers the highest Magick growth from levels 10-100, as you can see in the table below.

HPStaminaAttackDefenseMagick AttackMagick Defense
Lv10+16152155
Lv100+10100031

Reference: http://dragonsdogma.wikia.com/wiki/Stat_Growths

Staff Attacks + Holy = Profit!

Charged staff attacks (AKA Focused Bolt and Magick Agent) buffed with Holy Boon or Holy Affinity are effective against almost all of the enemies in vanilla DD. Take advantage of this exploit to plow through your foes. The only monsters that you’ll have to look out for are Grigori, who is weak to Dark, and Magick-immune golems.

Note that the Holy exploit does not work very well in Bitterblack Isle.

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Diablo 3: Monk Guide [Nightmare and Hell]

Posted by on May 30, 2012 in Guides |

Nightmare

Nightmare is where things become interesting. The mobs are tougher and stronger. You won’t be able to just go in and attack all the time. On the upside they also drop better loot. Stacking vitality (VIT) along with DEX will help counter the higher incoming damage. Don’t feel too bad about losing a few points of DPS in exchange for extra health. Getting hit points (HP) up to 30,000 should be more than enough to get through this level.

http://us.battle.net/d3/en/calculator/monk#aigZXh!YXd!abaYba

The build is now even more defense-oriented than the last one. Monks have naturally high dodge so using Mantra of Evasion will take full advantage of that. Raising armor through Seize the Initiative will provide damage mitigation during the times dodge fails.

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Review: Kingdoms of Amalur: Reckoning

Review: Kingdoms of Amalur: Reckoning

Posted by on Feb 22, 2012 in Commentary, Reviews |

Reckoning 2012-02-22 09-48-37-11

What’s Good:
Let’s get the obvious out: Kingdoms of Amalur: Reckoning’s strongest point is its combat system. If you’re a fan of action games like God of War and Devil May Cry you’ll find that there’s a lot to love. You can fight as a warrior, mage, thief or any combination of the three. You can shoot with bows and spells. If fighting up close is your preferred method then you can hack with swords, hammers and daggers. It’s easy to switch from one style to another.

What fighting and action game aficionados will appreciate is how fluid combat is. You can attack, cancel your attack, roll, block, shoot, cast spells and then some. Your weapon of choice and character’s skills mostly determine how you fight, and with at least two weapons per class you can do the math and count the ways you can kill your foes. Reckoning does an excellent job of combining an RPG with a solid, satisfying combat system. You don’t sit back and let auto-attack do the fighting for you. You have to get in there and get your hands dirty.

What’s Bad:
The camera is annoying. The default view is a little too close and zooms out too slowly or too late to show that you have an opponent behind you. When you’re playing the game on Hard difficulty that annoyance becomes life-threatening. I mean, if I’m going to get hit let it be because I was reckless or inattentive, not because I couldn’t get a good view. I’m already fighting multiple monsters. I don’t need to fight with the camera.

Final Word:
Kingdoms of Amalur: Reckoning is a great game that does a lot of things right. And all that is outdone by the battle system. If you love fighting games or RPGs with solid combat then this title will provide an excellent experience.

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Bastion Gameplay Video

Posted by on Jan 4, 2012 in Commentary |

Okay, this one of those “I’m late to the party” posts but here it is anyway. Last week I managed to get my hands on Bastion, an action RPG by Supergiant Games. It turned out to be so much fun to play the said hands refused to let go until it was over.

Like most indie titles Bastion is a short game. It took me less than a day total to finish it. But don’t let the length stop you. It has so much depth that I think it deserves to be played through more than once. What I like about it is that it allows quite a bit of customization. You can choose which weapons to bring, tweak them accordingly (for example, do you want a shotgun with more range or a wider spread?) and even make the game tougher but also more rewarding.

The clip shows me playing it on New Game Plus, using the Dueling Pistols and Scrap Musket. “Who Knows Where” is the game’s equivalent of a non-randomly generated, gauntlet dungeon.

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