On Marvel VS Capcom 3, Dragon Age 2 and Mass Effect 2: Arrival

On Marvel VS Capcom 3, Dragon Age 2 and Mass Effect 2: Arrival

Posted by on Apr 14, 2011 in Commentary |

Marvel VS Capcom 3


Here’s a quick summary of my MvC3 team: X-23 is out, She-Hulk is in, I can’t do anything without Tron assist, the third party member is a tie between Dormammu and Spencer.

Some Mass Effect Love

I’m back to playing Mass Effect 2 after downloading its latest DLC, Arrival, using the Vanguard class. I know it’s late, but I haven’t been staying home for about a month now so I didn’t have access to the computer where the game was installed until the other day. In case you haven’t heard about it, Arrival is the last "bridging" DLC that will fill the gap between Mass Effect 2 and 3. If you’re interested in reading a few details about the third installment, you can get it here and here. Scans of the Game Informer source article are available here.

If you really have a lot of time to spare and would like to get into the lore of Mass Effect, this timeline article from the wiki should get you going.

I’ve said this about a dozen times now but what I really like about Mass Effect is that the game is about you (as Commander Shepard, of course). It’s your story. You define who he or she is, what his or her personality will be. The choices you make often have consequences that affect the entire galaxy. For example, one of the key decisions in the first game determines the fate of an entire species. That’s the scale that the game is using; those are the stakes in play. You have the choice to make Shepard as the hero who’s out to save everyone or the vigilante who’s determined to win at any cost. It’s remarkable that the game manages to make you feel like a badass regardless of which path you take.

Done For Now

I finished Dragon Age 2 again last weekend, this time on purpose. I’m done with it but I won’t be uninstalling it just yet. To cap off the very early impressions post I wrote last month let me say this: I played it for the combat. If that part wasn’t so engaging I would’ve dropped it after Act 1, if I got that far. It’s just that there’s a lot to be desired, especially in terms of scale. The original gave you an entire country/kingdom to explore. The sequel confines you to a city and its surrounding countryside. I don’t want to spend too much time on the negative aspects of the game but I think the review that comes closest to what I think about its weaker points is the one from Wired. Take a look at it if you want to, but like I said the fighting’s the game’s saving grace.