Dragon’s Dogma: A Quick and Dirty Magick Archer Guide Part 1

Dragon’s Dogma: A Quick and Dirty Magick Archer Guide Part 1

Posted by on Feb 7, 2014 in Guides |

Create a Mage, Level a Sorcerer

The damage of your ranged attacks is based on magick, so you’ll want your magick stat to be as high as possible. At +5 per level, the Sorcerer vocation offers the highest Magick growth from levels 10-100, as you can see in the table below.

HP Stamina Attack Defense Magick Attack Magick Defense
Lv10+ 16 15 2 1 5 5
Lv100+ 10 10 0 0 3 1

Reference: http://dragonsdogma.wikia.com/wiki/Stat_Growths

Staff Attacks + Holy = Profit!

Charged staff attacks (AKA Focused Bolt and Magick Agent) buffed with Holy Boon or Holy Affinity are effective against almost all of the enemies in vanilla DD. Take advantage of this exploit to plow through your foes. The only monsters that you’ll have to look out for are Grigori, who is weak to Dark, and Magick-immune golems.

Note that the Holy exploit does not work very well in Bitterblack Isle.

Go Monster Hunting

The Holy exploit allows you to take on big monsters earlier than you should be able to. I recommend the following route at around level 20 or so.


  1. This is the camp closest to the Shadow Fort. Drop a Portcrystal there if you can spare it.
  2. Head south and you should see an armored cyclops and a couple of goblins. Take them out.
  3. If you’re feeling lucky, engage the drake here. My earliest kill was as a level 30 sorcerer. If you can recruit a max level pawn, you should be able to take it out even earlier than that.
  4. A chimera roams around here. If it gives you trouble, use the terrain to your advantage.
  5. You’ll be up against an armored cyclops and an unarmored one here.
  6. Port back to 1 using a ferrystone, rest at the camp and repeat. The duration of your rest is determined by the monsters you want to fight again.
    • Rest for 3 days if you want to fight the cyclopes only.
    • Rest for 5 if you also want to include the chimera.
    • Rest for 7 days if you also want the drake to respawn.

Map credit: http://www.gamesradar.com/dragons-dogma-gransys-map-guide/

What makes this route preferable is that it offers a lot of convenience. First, you’re only headed south, generally speaking. Second, the fights are only about 5-7 minutes away from each other, making it easy to rack XP. Also, I suggest going offline when you rest. This will shorten the resting period because the game won’t need to access the server. You can go back online when you’re done with your run.

At around level 50, you should be ready to take on the offline Ur-Dragon.