Ace Attorney 5, HD Versions of Ace Attorney 1-3 Announced

Ace Attorney 5, HD Versions of Ace Attorney 1-3 Announced

Posted by on Jan 30, 2012 in News |

aceattorney5

At a 10th anniversary event for the Ace Attorney series in Tokyo, Capcom officially announced Ace Attorney 5, revealing the above logo. No specifics about the game were offered, including date, platform, or characters — and there’s no character silhouette in the logo to show us who the star is.

Finally, new HD versions of the first three Ace Attorneys will be released on iOS.

via [Joystiq]

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New Releases For This Week

Posted by on Jan 30, 2012 in News |

Tuesday, January 31:
BioShock 2–Mac–Feral Interactive
Final Fantasy XIII-2–PS3, X360–Square Enix
NeverDead–PS3, X360–Konami
Puddle–PS3–Konami
SoulCalibur V–PS3, X360–Namco Bandai

Wednesday, February 1:
Rhythm Party–X360–Konami

via [Gamespot]

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New Story and Single-Player Mode for Kid Icarus: Uprising Detailed

Posted by on Jan 22, 2012 in News, Press Releases |

REDMOND, Wash.–(BUSINESS WIRE)–Nintendo has revealed new details about the storyline and single-player game play in Kid Icarus: Uprising, which will launch exclusively for the Nintendo 3DS system on March 23. More than 25 years after the launch of the original Kid Icarus game for NES, Kid Icarus: Uprising brings the action and adventure of this beloved series to new heights.

  • Introduction: The game’s story begins with the return of the dark goddess Medusa and her Underworld Army. With the help of Palutena, goddess of light and guardian of the human race, the heroic angel Pit must combat the forces of darkness as he battles Medusa and her minions by air and by land.
  • Fiend’s Cauldron: The Fiend’s Cauldron is an incredible new system that allows players to customize their play experience by adjusting the intensity level. Intensity ranges from 0.0 – 9.0 for each individual Chapter. As the intensity increases, players will be able to earn more Hearts and more powerful weapon drops from defeated enemies. Hearts also can be used to purchase new weapons. The standard intensity setting is 2.0, but players can precisely adjust it by increments of 0.1. In order to increase the intensity, players must bet by placing an increasing number of Hearts into the Fiend’s Cauldron. If the player is defeated during the Chapter, some Hearts will be lost and the intensity will be lowered.
  • Weapons: A wide variety of collectible weapons offers an extraordinary amount of replay value. With nine different categories of weapons, ranging from Bows to Claws, players can learn the unique characteristics of each weapon and determine which is best suited for each battle and their style of play.
  • Vehicles: During certain parts of his adventure, Pit will have access to special vehicles such as the Exo Tank. Pit can use the tank’s powerful drift ability to boost over jumps or defeat enemies with the tank’s ramming horn.
  • Stand: Kid Icarus: Uprising uses a control scheme designed to fit the game’s unique blend of flight, shooting and melee combat, and offers tremendous precision and depth for dedicated players. The left hand uses the Circle Pad while the right hand uses the stylus. Every copy of the game will come with a free stand that holds the Nintendo 3DS at an angle above any flat surface, providing players with a new kind of gaming experience.
  • Circle Pad Pro: Kid Icarus: Uprising is compatible with the Circle Pad Pro accessory, offering an alternate control scheme for left-handed players. With the Circle Pad Pro, players hold the stylus in their left hand and use the Circle Pad with their right hand.

Additionally, consumers who pre-order at select retailers will receive a bonus download code for the 3D Classics: Kid Icarus game, a re-mastered 3D version of the NES original. The download code will be delivered with the purchase of Kid Icarus: Uprising. A deposit may be required for pre-order. Kid Icarus: Uprising will carry a suggested retail price of $39.99 in the United States.

More details about Kid Icarus: Uprising will be revealed prior to its March 23 launch. For more information, please visit http://kidicarusuprising.nintendo.com.

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Shank 2 Out On February

Posted by on Jan 20, 2012 in News, Press Releases |

Shank 2 Uncut Gameplay Clip Jan 5 2012 from Jamie Cheng on Vimeo.

REDWOOD CITY, Calif.–(BUSINESS WIRE)–Award-winning independent game developer Klei Entertainment and EA Partners, a division of Electronic Arts Inc. (NASDAQ: EA), today announced that the highly anticipated 2D action brawler, Shank™ 2, will be available on the PlayStation®Network and PC in North America on February 7, 2012 for $9.99 USD. The game will be available on the Xbox LIVE® Arcade and PlayStation®Network Europe on February 8, 2012 for 800 Microsoft Points or € 9.99.

Set in a pulp fiction world, Shank 2 puts players back in control of their favorite ex-mobster hitman, Shank. Klei has evolved the combat experience with precise controls, new weapons, smarter enemies, and more advanced combo techniques, all set to the backdrop of beautiful 2D art and animation. Players can put Shank’s trusty arsenal of handguns, chainsaws, grenades, plus all-new weapons to use in order to protect those close to him.

Introducing an all-new Survival Mode, gamers can team up with a friend online or locally, working together to take down hordes of goons in an action-packed, arcade-style brawl. Featuring stunning visuals from Klei’s veteran cartoon director, Jeff Agala, Shank 2 raises the bar even higher for 2D brawlers with art and animation that won Klei multiple awards and nominations, including IGF’s Excellence in Visual Arts nomination, and the Canadian Animator of the Year award for Klei’s lead animator, Aaron Bouthillier.

For more information on Shank 2, please visit www.shankgame.com and follow the development team at www.twitter.com/klei and at www.facebook.com/shankgame.

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